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graphic An Actual RPG System? graphic

Is a fully Functional RPG system a good idea?
Yes
54%
 54%  [ 6 ]
No
0%
 0%  [ 0 ]
Does that mean we all get Grenade Launchers?
45%
 45%  [ 5 ]
Total Votes : 11

Author Message PO Info
SuperRyoga
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Joined: 03 Aug 2005
PostPosted: Sun Aug 07, 2005 6:15 pm    Post subject: An Actual RPG System?

I wanted to know what the PO public thought about integration of a fully functional rpg system into the website. I figure I would run a poll and see how much people want or dont want something like this, and maybe would help PO with thier decision making and programming needs.

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Ultrawolf
Mr. Roarke



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Joined: 04 Jul 2003
PostPosted: Sun Aug 07, 2005 6:57 pm    Post subject:

I think it's a good idea if you can work out all the kinks of an Online RPG.
In theory it would be pretty awesome.
Alot of hard work and effort would have to be put into it but I'm sure something like that would be great.

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Nogrick
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PostPosted: Sun Aug 07, 2005 8:20 pm    Post subject:

I thought it was already in the works. I mean with the battle profiles that include and item list and current amount of pokus it only seems part of the process. Besides, I thought that's what the Miniopia Map was for.

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Shurikane
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PostPosted: Sun Aug 07, 2005 10:43 pm    Post subject:

It's already in the works. The battle system is just a teaser for the moment.

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Doot
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PostPosted: Mon Aug 08, 2005 8:06 am    Post subject:

It's a good idea but we are discussing a lot of different things in the thick of it. I know there will be some major customization so we're allowing for that and since it is a humongous step in the community - one we've been steadily building to we need to make sure we have all of our desired effects in it.

I know I've already had some discussions with Shino and unfortunately at this time it isn't a decision we can jump onto just yet.

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Hoth
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PostPosted: Mon Aug 08, 2005 10:53 am    Post subject:

Yeah.. From the looks it is comming just a lot of work still is going to be involved in getting it right and working correctly.

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