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graphic For Una and I... and Gaaz Too! Star Control Sequal? graphic
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Shino
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PostPosted: Fri Apr 14, 2006 8:44 am    Post subject: For Una and I... and Gaaz Too! Star Control Sequal?

Could it be possible?

Well... they called it bogus in the article... but it would be pretty sweet to see one.

As a side note... Star Control 2 is in the Gamespot "Greatest Games of All Time."

Gamespot wrote:
Star Control sequel in the works?

Source: A blog posting from Toys For Bob producer Alex Ness on the company's Web site.

The official story: See below.

What we heard: The Star Control trilogy has been dormant for a decade, and while it's gone, it most definitely has not been forgotten. It has appeared on the Sega Genesis, Amiga, Commodore 64, and 3DO, but the series is best remembered for its PC installments, Star Control II in particular. After all, it was that game's combination of arcade action, sci-fi strategy, open-ended role-playing, and fine-tuned gameplay balance that earned it induction into GameSpot's Greatest Games of All Time.

And now the development house responsible for the first two Star Control games wants to get another crack at the franchise. But as Toys For Bob producer Alex Ness explains on the company's site, there are hurdles to clear.

"We (I) want us to do a Star Control sequel," Ness wrote, adding, "it's very hard to convince large publishing companies that a new Star Control would sell very well in the current video game market. But maybe, just maybe, if enough of you people out there send me emails requesting that Toys For Bob do a legitimate sequel to Star Control 2, I'll be able to show them to [Toys For Bob parent company] Activision, along with a loaded handgun, and they will finally be convinced to roll the dice on this thing."

In soliciting support for the cause, Ness implies that Toys For Bob has recently acquired the rights to make more games with the franchise, and even links to an (inactive) online petition that was signed by thousands of devoted fans between 2000 and 2004. Gamers who want to help Ness out can email him at alexness@toysforbob.com.

In the same post, Ness reveals that the company's yet-unannounced current project (which has been in development for about a year) will be unveiled at E3 next month, but says he doesn't yet know what it is. "Hopefully I will know what game it is beforehand because I am supposed to be demo-ing it down at the show," Ness wrote.

Given the discussion of Star Control in the same posting, some readers (this writer, for instance), inferred that the game in question could be a spiritual successor of sorts to Star Control. Perhaps it was a space strategy game of some sort that only needed approval to have the license and lore of the Star Control universe slapped onto its existing gameplay.

When pressed for details by GameSpot, Ness dashed those hopes. He said he does of course know what game he's working on, and it's not a Star Control sequel. "It's pretty cool and fun but has nothing to do with Star Control or space or role-playing," he said. "It should be out by the end of the year. My hope was that some time in the future, maybe the next project or maybe the one after, we would get a chance to make another Star Control game."

As for Activision's take on the situation, a rep would only say "We currently do not have any information about Star Control."

Bogus or not bogus?: Bogus... for now.
Posted by Polybren, Apr 13, 2006 9:14 pm PT
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Last edited by Shino on Fri Apr 14, 2006 9:22 am; edited 1 time in total
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Doot
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PostPosted: Fri Apr 14, 2006 9:12 am    Post subject:

What about for Gaaz too? Wink

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Shino
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PostPosted: Fri Apr 14, 2006 9:25 am    Post subject:

Doot wrote:
What about for Gaaz too? Wink


Doh

Umm... *points at topic* I said that... yeah... that's it.

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unastrike
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PostPosted: Fri Apr 14, 2006 9:47 am    Post subject:

I'll admit, my heart sank for a minute... after remembering what an abomination SCIII was to the franchise. But this is the same development team responsible for the first two. And this quote sealed it for me...

Quote:
it's very hard to convince large publishing companies that a new Star Control would sell very well in the current video game market


This tells me that they want it to stick to their roots and not go RTS, FPS or MMO...

Thank you!
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GAAZ
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PostPosted: Fri Apr 14, 2006 11:40 am    Post subject:

Well, I wouldn't mind an FPS Star Control if that FPS was a cockpit.

Then the minning thing could be like it was in SCI. Or maybe a few tweeks.

But if they do make it they need to hide SCI and SCII somewhere on the disk.

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Shino
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PostPosted: Fri Apr 14, 2006 11:43 am    Post subject:

GAAZ wrote:
Well, I wouldn't mind an FPS Star Control if that FPS was a cockpit.

Then the minning thing could be like it was in SCI. Or maybe a few tweeks.

But if they do make it they need to hide SCI and SCII somewhere on the disk.


All good ideas.

I would love to see another SC that works like SCII! That was by far the best scifi game I have ever played!

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unastrike
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PostPosted: Fri Apr 14, 2006 6:13 pm    Post subject:

See, but if you make it a FPS, you're steering too far away from what, I think, was this series' charm... space exploration. Combat was fun, granted, but took a backseat to material gathering, exploration, discovering new species, etc....

Obviously, this could be done from a first-person perspective, but what I meant by FPS was what they did with SCIII... focus entirely too much on space combat. And that's been done. 10,000 times.

Basicially, if they make it a shooter... I'm out.
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GAAZ
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PostPosted: Fri Apr 14, 2006 8:45 pm    Post subject:

But if you remember in SCI when you went into a fight it became an Instanced battle. 'm thinking when you go into a fight you can go into the cockpit.

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MitchellTF
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PostPosted: Mon Apr 17, 2006 7:19 pm    Post subject:

I need to make sure I have 'the list' of Greatest Games of All Time, and have beaten them all...
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