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graphic PO Fighting Game Profiles - Look and feel like a pro! graphic
Author Message PO Info
Shurikane
Dim Panties As String




Joined: 24 Sep 2002
PostPosted: Mon Feb 03, 2003 12:19 pm    Post subject: PO Fighting Game Profiles - Look and feel like a pro!

EDIT (March 19 2007): Remade my sheet into something a bit more accessible and refined my own character profile.

Explanations! Razz

Serious background: Your character's backstory according to your own laws and universe - perfect for those whose have created an original character long before joining Pocket Otaku.
PO background: Your character's backstory specifically tailored to the Pocket Otaku universe!

Everything below relate solely to your Pocket Otaku self:
Equipment: What your pieces of armor are, and your clothing.
Weapons: Any offensive stuff you've got on yourself.
Signature Power: Just like Kyo Usanagi has fire, and Mature has those cool blue blasts, and then there's Guile's signature Sonic Boom, you know, or Cyclops' eye-beams!
Special Moves: Your key to doing good damage with style.
Desperation Moves: Your ungodly ultimate moves o' the century to slam on your opponent hardcore. Basically, enhanced special moves!

------------------------------------------------------------

NAME: Shrike Araseïn
NICKNAME: Shuri
SERIOUS JOB: Sheriff & Weapon Arts Instructor of New Colombus
PO JOB: Fantasy film stunt actress

SERIOUS BACKGROUND: Born in Siveriast, she moved to New Colombus along with her parents at a young age, and joined the Showdown School of Weapon Arts to feed her hunger for combat, henceforth learning the ropes of both guns and blades. Having become an expert at the arts, she inherited the business when her teacher died. Also, her high self-discipline has won her the title of city sheriff. She has a reputation for doing her job very efficiently, but moreso because of her habit of being a no-nonsense judge, jury and executionner.
PO BACKGROUND: In the film industry, Shuri has what it takes to be what's a heel is to wrestling: she's bad, she's evil, and the epic fantasy villain characters she plays always get beaten by the hero at the end. Worse yet: she doesn't actually act the part - all she does is take punishment in lieu of the real actress! Frustrated from living a life of scars and bruises, she enrolls in the Pocket Otaku Acting School and works on fortifying her swordplay, in the hope that her next movie will feature her as the star heroine!

EQUIPMENT:

  • Arms: Utility Arms (hidden under trenchcoat). These metal sleeves provide some storing space for her items and also act as protection.
  • Hands: Pro Gloves, metal gloves with rubber on the palms and blades on the back.
  • Body: Black skirt, green or red sleeveless shirt, Empire Status shining black leather trenchcoat.
  • Feet: Black construction boots.


WEAPONS:

  • Wind Buster: A medium-sized sword shaped like a jet's wing. It is given to weapon arts students upon passing their final test and serves as token of accomplishment.
  • 2 Slingan Number 12 guns: A pair of antique-looking guns, which feature modern firing equipment and magazine.


SIGNATURE POWER:

  • Concentra Wind: A discipline that uses compressed wind elements to generate strong and sudden attacks. It's a visible power, seen by bright green arcs or arrows.


SPECIAL MOVES:

  • Inverse Shear: Uppercuts with hand or weapon, generating a sudden upward wind current. Lifts and pushes the enemy back with light damage.
  • Concentra Jump: Jumps high, wayyyy high, and lands at the edge of the field to get away from her opponent.
  • Projection Slash: Swings her weapon, sending a wave of Concentra Wind at high speed.


DESPERATION MOVES:

  • Ground Zero: Stabs the ground with her weapon, generating a small-sized Concentra Wind tornado around her.
  • Concentra Stab: Stabs with her Orva Sword. A green Concentra Wind ray strikes forth at very high speed, causing massive damage.

_________________
Gopher it.


"Remember when /b/ was good?"
"/b/ was never good."


Last edited by Shurikane on Mon Mar 19, 2007 12:19 pm; edited 3 times in total
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Wins 24 - Losses 32
Level 8
EXP: 2375
HP: 2550
Eligible for battle!
STR: 1050
END: 750
ACC: 800
AGI: 600
Graduate's Windbuster (Sword)
(230 - 480)
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Doot
Cute and Non-Abrasive Hyper Hypo



Gender: Gender:Female
Joined: 15 Sep 2002
PostPosted: Mon Feb 03, 2003 3:07 pm    Post subject:

NAME: Dootaki Tanaka
NICKNAME: Doot
CLASS: Lady Ninja & Student of Master Pow Ting
PO JOB: Stealth Assassin

SERIOUS BACKGROUND: Eldest daughter of a small town fisherman and his wife from Miniopia, Dootaki, marked with the spirit of great warrior Hashito Mushinaka, was feared by her parents that her life would be extinguished for it was unheard of for a female child to possess such a power. Deep in the night, her father wrapped her sleeping body in tattered canvas and toted her to the footsteps of Master Pow Ting's temple. Left with a simple note, "Herein Lies HashiMushi's Spirit". Master Ting received the child and from that day forward trained her in the ways of hand to hand combat and mastering of all swords and ninja weaponry.
PO BACKGROUND: After creating and mastering a new martial arts style, Dootjitsu, Doot was approached by Master Pow Ting. He explained to her about her heritage and that he had been entrusted with her birthright weapon, the Dark Blade of Miniopia, but it had been stolen in recent days by henchmen of an unnamed nemesis. Doot was sent on the mission to retrieve the blade and was only given the lead that she should hunt for the man with bones adorning his crown. Through her travels she encounters a late night brawl which is touted as the largest tournament of greatest fighters in the world. Intrigued, and positive that anyone who stole such a weapon would wish to use it to defeat others, she joins the world of Pocket Otaku and continues to fight until the day she reaches her enemy and takes back what is rightfully hers.

EQUIPMENT:



Head: Ninja mask and two red hair spikes that can be used for last resort combat.

Arms: Topped off with light chainmail which extends across the back and the neck/upper chest.

Hands: Long gloves with a slight grip in the fingertips allowing easier grappling when bounding from trees and rooftops also aids gripping her ninja stars for extra leverage when throwing them.

Body: Dark blue ninja uniform with red sash, also ideal for binding enemies.

Feet: Black tabi boots.



WEAPONS:



Throwing and Zip Spikes: Used in conjunction with the *vanish* technique, these spikes come equipped, one with an encased zip line to wrap around enemies neck, the other with retractable silver point for throwing.

Ninja Stars: Deadly accuracy, these stainless steel stars cut silently through the air sheering through even the toughest wood.

Iron Sash: Red sash when activated with a two word incantation becomes as inpenetrable as iron after wrapping around objects.

Dark Blade of Miniopia: Sword wielded in previous lifetime as Hashito Mushinaka. A sword that has contained smoke inside of it's darkened crystal blade, when in the hands of it's owner it is lightning fast and capable of weapon breaking.


SIGNATURE POWER:



*vanish*: An exclusive ability, perfected and mastered, allowing unfaltering evasion, stealth espionage, and a downright cool party trick.



SPECIAL MOVES:



Lightning Palm: A series of four punches, all palm faced outward, first three in succession connecting at the opponents chest, the fourth a swift open handed uppercut.

Dark Fang Scissor Kick: Kicks up dirt in opponents eye while lifting leg about their head and striking down with a mighty blow.

Spirit Warrior Strike: A red aura charged grapple, knee kick ending in tossing opponent over shoulder.

DESPERATION MOVES:



Doot's Fury: Pulls Throwing Spike from hair, pinning opponent's foot, *vanish*, materializes behind opponent, pulls Zip spike, wrapping around opponents neck for decapitation (but not really decapitating) damage

Steel Rain Sting: Fast, almost machinegun paced, expulsion of 10 consecutive ninja stars.

Assassin's Prayer: Shoots out sash to bind opponent. *vanish* appearing right in front of opponent, mutters incantation, Dark Blade appears above her head, which she grabs and strikes down shatter the sash and damaging opponent.

_________________
Doot vanishes fast.
"Is it wind that makes that sound?"
"No. It is your doom."

"Makai shotto!" (Yeah, I'm sexy ain't I!)
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Wins 60 - Losses 60
Level 11
EXP: 7293
HP: 2500
Eligible for battle!
STR: 800
END: 850
ACC: 920
AGI: 930
Dark Blade of Miniopia (Blades)
(360 - 440)
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Reverend
I kin


Age: 41
Gender: Gender:Male
Joined: 21 Oct 2002
PostPosted: Mon Feb 03, 2003 6:42 pm    Post subject:

Demon angel

NAME: Airius Origen
NICKNAME: Reverend
CLASS: Priest of Mod
PO JOB: Spritual Redeemer, Emissary of Order/Chaos, Chosen Warrior of Mod, Burden of Dilligence: One of the Four Pans of the PO-pocalypse

SERIOUS BACKGROUND: For over countless millenia the war between Order and Chaos had been at a stalemate. Neither side could wipe out the other, and their attempts at each sending out five emmisaries into the Miniopian plane had yet to give one force a distinct edge. The Chaos Emmisaries Mondain, Surbifeh, Kirahaad, Jirokk, and Ulovia had been battling Aftershock, Ithandar, Kasoliux, Dervas, and Vuulcid for command over the resources of Miniopia with little change in the status quo, till Mondain discovered that there were certain individuals capable of hostings each emmisary, allowing for free movement unchecked in the realm.

By a twist of fate, Aftershock and Surbifeh were each unitentionally bound to a child host born on the night of All Hallows Eve. Upon reaching an age where the child was becoming plagued by posessions resulting from the bickering of his unwanted guests, he was sent to a monastary under the protection of Father Ardonais to learn how to better control his 'demons.' Airius trained many a year in his monastary, eventually learning to channel the powers and personalities of the two emmisaries through a pendant. Eventually, Father Ardonais told Airius that to better serve his Lord Mod, he would have to live the life of a nomad, travelling around as a priest.

During one of his adventures, Airius was captured by Mondain and succumbed to Surbifeh's power, driving him to become an agent of Chaos in Miniopia. It was only his defeat at the hands of the Time Elemental Musashi Daigro that shook him out of his posession.

Musashi and his fellow Elementals Sperrit Terramyr and Shinobishi, along with the wandering samurai Takao, and the added firepower of Mage General Lews Therin Mythral & son Damion Mythral confronted Mondain in a pocket realm of the Chaos Plane. Mondain had been syphoning the power of Riselm the Elemental Dragon of Light, granting him immeasureable strength that the combined party was unable to sucessfully battle. It was only the timely intervention of the deity Mod, Mod's gift of power to Airius, and numerous attacks on the mad Chaos being that broke Mondain's hold over Riselm long enough for the elementals to end the Chaos Emmisary's schemes of conquest.

PO BACKGROUND: Airius had left his precious monastary with the hopes of ending the torment that the wars of Order and Chaos afflicted on humans, and to ease the suffering that he found along the way....

....Instead he ended up broke, so he had to take to fighting for money. Thus did Airius Origen join the Pocket Otaku Tournament!

EQUIPMENT:



Head: A simply headband wraps itself around Airius's head to soak up sweat and keep the hair out of his eyes. When wearing the various power armors of Order and Mod, he wears a head gear the protects his temples, chin, and ears.

Arms: Arms are usually laid bare to the elements, save when in Chaos and Mod armors when obsidian armor plating covers them up.

Hands: Again bare save for armored wrist bands to protect the joints. Gauntlets are worn with all armor configurations. Focus Ring rests on left ring finger, can be used to amplify one attack to ten times it's power before needing a recharge. Hand crafted by Sperrit, can only be used by Airius.

Body: Very light body armor under white robes with brown priest cloth covering them. Tied around waist with a belt. Again, when in any armor configuration Body is covered by strong armor usually taking the shape of large shoulder guards.

Feet: Boots never seen because of robes, but usually seem to be brown. Armored boots replace in any Alignment armor


WEAPONS:



Ruler: Airius primary weapon is his mace Ruler. Tempered to accept Order, Chaos, and Mod energies, this highly dense weapon is rather light to handle but hits with greater force than put into the blow. Ruler can be 'locked' into place when being used with the Armor of Mod, keeping the weapon from leaving the gauntlet.

Law: A two pronged shield that appears when either Order or Mod armor is being used. As a shield that attaches to a gauntlet's forearm, it balances between defense and acting as an offensive weapon.

Anarchy: The war axe that appears when Chaos armor is used, and acessible to Mod Armor, Anarchy is a rather sturdy weapon that while cannot be thrown like Ruler is far more deadly to be hit with, as it's blade superheats upon contact, spreading Chaos fire.


SIGNATURE POWERS:



Order: The rules and natural flow of the world. Airius can do a lot with Order, though primarily he uses it to heal injuries and sickness. More defensive in nature, Order often is used as a reactionary measure to opponents. This includes but is not limited to creating shields, absorbing blows, and dispersing area affects.

Chaos: If Order is rules, Chaos is passion. Chaos can rage and burn like a fire & brimstone, cause small random events in probability, strike a foe from many yards away, and overall really annoy people fighting it. Chaos sacrifices much in protection for a chance to win it all, and it's healing ability is limited to almost none.

Mod: Airius is a holy man, and sometimes prayers are answered. In essence Mod or 'Life' power is Airius when his being is whole. He can acess his control over Order and Chaos though not at full power, plus the abilities of his own spirit. Mod power is attainable by virtually anyone, and has been before, but Airius is by far the youngest to reach this level of awareness


SPECIAL MOVES:



Prayer: Using Order, Airius can heal any wound that was not a natural occurence. So unless you were born with it, it can be mended.

Chaos Burn: Using Chaos, Airius can also set fire to just about anything that doesn't have some Order shielding to it.

Ruling Judgement: With uncanny accuracy, Airius hurls Ruler at an opponent with a lot of pain beacause of it. When charged with any form of energy, Ruler can become either an energy seeker, or be controled by Airius from afar

Confession: By pooling enough strength, and either Order or Chaos power, Airius can strike Ruler on the ground to cause a cloud to rise up and encompass himself and his opponent. Airius's sight will not be affected though.

Angelic Retribution: A nasty move that allows Airius to 'swap' injuries with someone else. Also been called 'Pariah' by those who it's saved, Airius can either heal someone from near death, simply transfer a broken bone to someone else. The recovery time is what makes this move tough.

Chaos Bolt: Lightning crackles from Airius as his opponent is struck by concentrated Chaos Energy.

Alignment Merging: Airius can either summon Aftershock or Surbifeh to meld with his conscious, allowing the two of them to gain armor, weapons, and increased physical attributes. While under Order influence he is unable to command Chaos, and vice versa.


DESPERATION MOVES



Virtues Ruin: Calling down multiple strikes of high powered Chaos bolts, Airius doesn't use it often save when he is really mad.

Divine Retribution: Airius funnels Order energy into the very ground, causing it to rise up and reform itself into projectiles that then swarm on his opponent.

Rage of the Inferno: Airius uses Chaos Energy to literally set the air on fire. Note that he has no control over where the fire spreads, and is just as likely to be hurt by the move as his opponent

Mod Merge: Airius was given a glimpse of elightenment that allowed him to wholly merge Aftershock and Surbifeh with himself to become one entity, Reverend. Now wearing a unified armor of Order and Chaos, Reverend has access to most of the powers 'Shock/Rev and Rev/'feh along with certain Mod abilities.

Burning Modsmack: Reverend calls down the 'Hand of Mod' itself to smite his enemies. This attack borders on near martyrdom and is not ever used lightly.

_________________
Pot, Burden of Dilligence, One of the Pans of the aPOcalypse
PONY's Preacher Man
Token Social Scientist


Last edited by Reverend on Fri Jun 25, 2004 7:24 am; edited 3 times in total
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Wins 90 - Losses 76
Level 13
EXP: 5863
HP: 2940
Eligible for battle!
STR: 900
END: 1020
ACC: 900
AGI: 880
Ruler, the Fist of Mod (Mace)
(400 - 460)
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Minosheep
Doesn't get a custom rank.


Age: 36
Gender: Gender:Male
Joined: 27 Oct 2002
PostPosted: Mon Feb 03, 2003 6:42 pm    Post subject:

NAME: Lucifer
NICKNAME: Demonic
CLASS: Shepherd-like thingy.
PO JOB: Mercenary

SERIOUS BACKGROUND: ((Read 'Story' in Fanworks.)) He was driven to insanity by his father's constant nagging at him to become better than he is. Lucifer was left little choice but to kill his father, and take his name and identity: Demonic. He eventually was able to breed Minotaurs with sheep to the point where most all traces of bull were out of them; they were like sheep. Thus, they were called Minosheep.
PO BACKGROUND: The voice in Lucifer's head nagged him, and to no end, to become the best fighter in the world. Training himself in the Black Forest near his home, he learned something of weaponcraft. He went on to join minor tournaments and gain a little acclaim through that. From there, he went on to larger and better tournaments, crushing the opposition with his swords, FireGuardian and Bloodreign. Finally, he learned of the Pocket Otaku from his father... using the powers he acquired through the use of his swords, and the souls contained therein, he set off to destroy any who would oppose his might and wrath.

EQUIPMENT:
Head:
Long, flowing, red hair.
Arms: Golden-brown skin and muscles that are stronger than they look.
Hands: Fingerless gloves, with studded mithril implanted in the knuckles.
Body: A black, sleeveless shirt, with a breastplate over it. The breastplate rests primarily on the left side of his chest, and has saved him from many an arrow and many a sword.
Legs: Loose, red pants, made of a tough yet lightweight fabric.
Feet: Steel-toed leather boots.

WEAPONS:
FireGuardian:
((See 'Familiars' thread in the Pub forum.)) A long, serrated scimitar. When powered up, flames dance along the blade, which glows bright red. The sword emits a metallic hum.
Bloodreign. ((See 'Familiars' thread in the Pub forum.)) Slightly shorter than FireGuardian, but its ability more than makes up for it; every time it comes in contact with an opponent's blood, it siphons their powers little by little and transfers them to Demonic. Unless it kills someone, Demonic can't use the ability to its full extent.

SIGNATURE POWER(S):
Sheep Control:
Of course, Demonic has control over sheep and can alter their thoughts so that they do his bidding.

SPECIAL MOVES:
Sheep Strike:
A move perfected by Demonic that usually only works against melee-armed enemies. From blocking, he knocks the other's weapon aside, then descends upon his opponent with a powerful overhead kick.
Life Draining: With each successful attack upon his opponent with Bloodreign(NOT FireGuardian) his life goes up a tiny bit and he is able to use the other's powers to an extent. The more life he siphons from the other, the more powerful his siphoned ability gets.
Fireball: The classic Fireball! No explanation is needed, I hope.
Homing Fireball: Demonic can send out a weaker Fireball at his opponent that homes in. It is fairly easy to avoid-- as long as there isn't two of them coming at you.
Crimson Wave: Demonic can send forth a burst of crimson energy, that knocks his opponent from balance and allows him to score a few extra hits.
Combustion: Demonic can cause the air around his opponent to explode in a large incendiary burst.

DESPERATION MOVES:
Minosheep Calling:
At the expense of some of his own life, Demonic can summon two Minosheep warriors, or one Minosheep shaman, to do his bidding.
Incendiary Wave: Demonic can summon a huge wave of fire to blast his opponent away and cause massive damage.
Incendiary Column: A gigantic column of fire bursts from beneath Demonic's opponent, doing massive damage, but leaving Demonic open to retaliation. It is best used when the opponent is about to lose.
Life Ray: Demonic crosses his swords into an 'X' shape and fires a tiny beam of red, slow-moving light. If it hits the enemy, it will fully heal Demonic and fully steal the enemy's soul. It has only worked twice. Ever.

_________________
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Wins 44 - Losses 45
Level 10
EXP: 8909
HP: 1835
Eligible for battle!
STR: 325
END: 755
ACC: 920
AGI: 1400
FireGuardian and Bloodreign (Blades)
(365 - 405)
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Reverend
I kin


Age: 41
Gender: Gender:Male
Joined: 21 Oct 2002
PostPosted: Wed Feb 05, 2003 4:20 am    Post subject:

Angel Demon

If anyone really cares, I thought that I'd pin this topic, just because it's a fun one and hopefully more people will get involved in it.

Especially if this has anything to do with other projects...

_________________
Pot, Burden of Dilligence, One of the Pans of the aPOcalypse
PONY's Preacher Man
Token Social Scientist
Reply with quote
Wins 90 - Losses 76
Level 13
EXP: 5863
HP: 2940
Eligible for battle!
STR: 900
END: 1020
ACC: 900
AGI: 880
Ruler, the Fist of Mod (Mace)
(400 - 460)
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Razer
4934 5157 5662 5658



Gender: Gender:Male
Joined: 07 Oct 2002
PostPosted: Wed Feb 05, 2003 9:54 am    Post subject:

NAME: Hare Razer
NICKNAME: That Damn Rabbit!
CLASS: Fighter/Thief, Master Scourge
PO JOB: Staying alive

SERIOUS BACKGROUND: His grandfather was a well respected adventurer, known for his many heroic, unselfish acts. Razer had grown only to be a thief...although arguably the world's best. His nickname was the Scourge of the Forest, a mocking insult derived from his grandfather's title, Squire of the Forest. His father had forsaken the adventurer's life, settling as a blacksmith. A productive rabbit. A respected rabbit. Razer was neither. But where his father could go years without a soul noticing him, Razer was frequently sought out. As much as his own people hated him, they also needed him. Often calling upon him in times of trouble, only to shun him just as quickly once the trouble had passed. But Razer never turned his back to them...or their coin, a rabbit's got to live. But the day his father died it all changed. Calm had settled in. The war between the Hill and Mountain rabbits had ceased, the dragons had gone. A time of peace had come and the troublesome rabbit was no longer welcome.


PO BACKGROUND: Razer tumbled into the world of Miniopia "through the rabbit hole", as it were. He's only been to the world of Men once before and has no love for their kind at all. Still, he sees beings by their souls and not their skins...most of the time. He is a very loyal ally. "I can be your best friend...or worst enemy", is often the only warning you'll get. Although moderate sized for his kind, he is small compared to the Humans he has come to encounter. This keeps him in a defensive posture most of the time and doesn't attract friends.
Over the years he has trained himself to become a nightmare with his axe and a constantly tinkered with 'armory" of sorts now. He has also studied Harejitsu and is very adept at hit and run techniques although he is never afraid to go face to face with anyone.


EQUIPMENT:
Body: Razer wears only a battleaxe on his back secured by a single strap across his chest. He sometimes wears Soft Paws (gloves).


WEAPONS:
Battleaxe: Razer's main weapon is his axe. It is custom tuned and doublebladed, perfectly weighted for his size and strength. He can wield it with one hand as easily as two, tho he rarely does. He also carries a small arsenal of close combat weapons hidden along his person.

Claws/Fangs: Although not a weapon per se, Razer is a very deadly hand-to-hand specialist. He however rarely resorts to this.


SIGNATURE POWER:
Cloud of Smoke: Razer carries small contact sensitive pellets that, when broken, create an almost impenetrable cloud of darkness. Only infrared vision is of any use in this situation.


SPECIAL MOVES:
Bunny Hop: Razer is able to sidestep virtually any attack he can see coming and most he can't. Not being a highly massive rabbit he has learned to avoid rather than defend.

Cover of Night: Razer is very good at using shadows and objects for cover during battle. His slight of hand tricks are far more dangerous than they appear.

Mule Kick: A high knockback double kick that gives Razer room to do what he does best...disappear.

Poison Sting: Razer carries a small icepick-like weapon (Shortspike) concealed in his axe handle. It contains a small dose of muscle paralyzing agent in the handle that can be released on contact.


DESPERATION MOVES:
Rage: Razer has been known to fly into an almost uncontrollable fury at times. When this happens he is capable of acts that he otherwise could never do. He usually has no recollection of this afterwards...or so he says.

Whirlwind Axe: When in Rage mode, Razer can rip through anything that moves, twirling his axe in a figure 8 formation as he spins. Very effective as a method of "crowd control".

Burrow: When the odds are overwhelming, Razer can tunnel into the ground at an amazing speed and move underground almost totally undetectable until he is ready to strike again.

_________________





Last edited by Razer on Wed Apr 28, 2004 9:25 am; edited 2 times in total
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Wins 91 - Losses 107
Level 15
EXP: 9225
HP: 2217
Eligible for battle!
STR: 443
END: 887
ACC: 1315
AGI: 1255
Me Trusty Axe (Axe)
(302 - 618)
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Cobalt Katze
Uncertainty



Gender: Gender:Male
Joined: 05 Oct 2002
PostPosted: Wed Feb 05, 2003 12:12 pm    Post subject:

NAME: Cobalt Katze
NICKNAME: Cobbi, or Cobbie
CLASS: Ranger. A member of the Warhawks Mercenaries
PO JOB: Will kill for cool stuff.

SERIOUS BACKGROUND: Cobalt was raised in an orphenage from what he can remember. He was an allycat of sorts in the big city, not quite good enough for any normal job once he was of age. Eventually he was hired by an arms dealer as a negotiator for his operations. Eventually it came to light that a rival dealer had taken over the orphenage where Cobalt was raised as his warehouse. Cobalt was assigned to burn the orphenage down to the ground. He did so, but after seeing the place he grew up in burn to ashes, somthing snapped in his mind and his cat instincts kicked in, telling him to run away. Far away. The next thing he could remember was lying in large white room, with two fellow furres looking over him. The people were Fox Raptor and Callista Firecat. They eventually helped him restore his mind back to its original state and let him join their group, the Warhawks.

PO BACKGROUND: Same as above, but instead of losing his mind, Cobalt found a flyer that led him to the Pocket Otaku Tournament..!

EQUIPMENT:

Head: Purple-tinted goggles mounted on his forehead.
Hands: Black leather fingerless gloves.
Body: Black vest with many zippered pockets and knife sheathes on its back. Dark-grey jeans held up with a black belt and gun holster on the right side like a sword.
Feet: Black boots, cat-style.

Alternate Outfit
Head: Round dark purple sunglasses.
Hands: Black leather fingerless gloves.
Body: A maroon button-up shirt with a skinny black tie. Dark grey slacks held up with black belt.
Feet: Black cat-style boots with buckles.

WEAPONS:

Ontos & Telos: Two ornate daggers presented to him by Airius Origen as payment for his services in a grand battle. They can channel elemental attributes if charged by Cobbi's furre magic.

Uroboros: A strange-looking gun that has qualities of a handgun, machine gun, and sniper rifle. It has the appearance of a longer handgun, shoots several bullets in a burst, yet all in a straight line like a sniper rifle. It is said the only way for the gun to be destroyed, is if the bullets were deflected they would fly so perfectly as to re-enter the very barrel of the gun.

SIGNATURE POWER:

Rage: A dark purple aura encircles Cobalt and allows him to move at an incredible speed, inflicting more damage as well. He can't use his gun while enraged, however.


SPECIAL MOVES:

Thor's Wrath: Cobalt's fur turns black and he raises his hand, calling several dark blue lightning bolts to the ground. This can be done at short range and at long range.

Winter Cage: Cobalt's fur turns white and ice flows from his palms onto the ground, making the ground extremely slippery.

Flesh Puppet: Cobalt's fur turns a nutty brown and he forms a small cat child. It then spins around, moving towards the its victem, exploding upon impact or after waiting too long.

Flame Bullet: Cobalt's fur turns crimson and he pulls out his gun, charging a large firey blast that flies rapidly towards the enemy.

DESPERATION MOVES:

(I actually have no idea, as Cobbi's powers are based on concepts that are manufested as needed in the situation as opposed to pre-set 'moves'.)

_________________
PSU - Cobalt Katze - Beast Guntecher
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Wins 34 - Losses 31
Level 9
EXP: 5625
HP: 1850
Eligible for battle!
STR: 550
END: 650
ACC: 800
AGI: 1300
Persuader (Gun)
(280 - 460)
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Shino
Fade into this fantasy, caught in the web of time


Age: 49
Gender: Gender:Male
Joined: 15 Sep 2002
PostPosted: Wed Feb 05, 2003 12:26 pm    Post subject:

NAME: Shinobishi Conccelli
NICKNAME: Shino
CLASS: Samurai Mage & Former Student of Pow Ting
PO JOB: Samurai Protector

SERIOUS BACKGROUND: Former student of Pow Ting. Training next to Doot and mastering many of the same skills. Shino wanted to train with weapons but Pow Ting said that weapons were a weakness for the mind as the fighter tends to rely on them. Approached by a Goddess, Shino was given two Katanas to try. The blades turned red and crimson colored armor began to appear around him and attach to his Gi. The goddess reveiled her true form and Poo Ting, Pow Tings long time enemy, appeared. He tried to control Shino's actions, but his will was to strong. But when overcome by anger, Shino was in the hands of the evil master Poo Ting. Slowly Shino's memory faded and all he remember was the names of the two people closest to him. Pow Ting and Doot. The memory of their faces had gone away, but Shino searched for them anyway. During his years of training with the blades and armor, Shino was able to control the armor so it stayed off of him for a limited amount of time.
PO BACKGROUND: Shino Searched for Doot. He was brought to a large black forest. There he fought couragously along side Musashi the Powerful Dragoon. After defeating the evil dragon mage and finding that one of the legendary dragon espers of Miniopia was being held by him. After the release of the dragon esper, his power over wind and lightning increased along with Musashi who was on a quest to be a Master Dragoon. Shino decided he would accompany Musashi on his quest as each esper would make him more powerful as well. Thus making it more likely for him to defeat Poo Ting and remove the curse that he placed on Shino.

EQUIPMENT:

Head: Crimson Helm which only gives room for his eyes and jaw. Made of solid Mythril.

Arms: Crimson Gauntlets which can deflect almost any blade. Mad of the same material as the Helm and the rest of the armor. Shoulder plates that reach down to about the upper bicep.

Hands: None

Body: Black Gi with a black Belt. Belt has Shino writen on it in kanji. Breast plate which reaches around to the back. Small openings in the back for Wings granted to him by the Holy Dragon Esper as a gift. Red cape attached to the shoulder plates.

Feet: Crimson Mythril boots that reach about knee high under his Gi.

WEAPONS:

Nero and Bianco: Shino's katanas. Normaly have a Silver color to them. Turn red, blue, yellow and black and white based on Shino's state of ability. With these swords Shino has the ability to perform elemental attacks in the range of fire, ice, earth, lightning, wind, and holy/anti-holy. Nero has a black hilt and the blade turns white when Shino is in Holy ability state. Bianco has a white hilt and the blade turns black when in Holy ability state.

GunKlone: Powerful elemental gun that fires elemental photons based on what state of ability Shino is in.

Helm Star: The star on Shino's help has the ability to fire a small non-elemental energy beam from it's center. This beam has been said to create a "peak hole" through a mountain. This weapon was added to the help after it was cursed on him by Poo Ting.

SIGNATURE POWER:

Ability to attack with Elements: The curse placed on Shino gave him the power to use his swords to use the elements as weapons.

SPECIAL MOVES:

Eclypse Flame: Holds sword over head in an 'X' then shoots them forward. An arc of fire is released from the swords and shoots forward.

Frozen Lancer: Holds swords straight up in the air to collect energy, then in a machinegun fashion, fires medium sized ice blades.

Frozen Lancer Evolved: Holds swords over head in an 'X' then shoots them forward. A large blade of ice shoots forward from the swords.

Galant Healing Wind: Holds swords over head. A small cyclone of wind surrounds the targets, healing their wounds and returning some of their energy.

Lightning Mirage: Shino holds Nero to the sky and Bianco at his target. Lightning strikes Nero. Electricity jumps from one portion of his armor to the other until it reaches Bianco and it fires a beam of lightning.

Outland Earth: Shino plunges his swords into the ground. A mountian of earth shoots up at the desired position.

DESPERATION MOVES:

3000 Gold Tristar Very Rapid x 4: Shino stands his sword up in the ground. The hilts open up to reveil compartments that hold the gold stars. With great concentration and energy gathering, he goes from one hilt to another spraying the area with 3000 gold three pronged stars at a speed that makes them look like small lazers. After they have all been fired, he throws his arms in the air and yells the word "Return" and where ever the stars are they return to the hilt which they came from. This is a move that took Shino years to master. It was not placed on him by the curse. It is not an elemental attack. It cannot be performed by anyone else (Like people that steal powers like Demonic)

_________________
So many games... so little time


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Wins 190 - Losses 169
Level 21
EXP: 11590
HP: 3150
Eligible for battle!
STR: 1050
END: 1050
ACC: 1200
AGI: 1200
Bianco & Nero (Sabers)
(500 - 600)
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Sakura
Saku-chan



Gender: Gender:Female
Joined: 22 Sep 2002
PostPosted: Wed Feb 05, 2003 6:04 pm    Post subject:

NAME: Sakura Tanaka
NICKNAME: Saku-Chan or Sakky
CLASS: A cute, pocky smuggling girl.
PO JOB: Student and a Chef.

SERIOUS BACKGROUND: Born on the day cherry blossoms bloomed. As a young child, she didn't have many friends except for Demonic, but as young children do, they fought a lot. After many tug-of-wars, block buildings, and games of four square in preschool, Sakura finally stole Demonic's favourite plush animal, a simple, yet cute, teddy bear. Not knowing that she possessed a small power, it made her stolen teddy bear live. Ever since the day she stole the teddy, not only did she find out about her powers, but also became a thief. She named her new friend Pickle, and they went on many pocky stealing adventures. At age 8, she overheard her parents talking about a ninja by the name of Dootaki. From hearing that, her curiosity grew, and when her parents accidently slipped on thier words, Sakura found out that the mysterious ninja was indeed her sister. When Sakura was about the age of 10, her training from a young age grew stronger. On her 11th birthday, when the first cherry blossoms bloomed by the family shrine, it seemed to have an aura that attracted her. Praying to the tree, she wished her powers grew and her faith was strong so she could journey to find her long-lost sister. At night, when she prayed once more to the tree, she was heading back to her house, but a strong gust of wind blew and the confusion of cherry blossoms seemed to knock her unconsious. The next morning, she felt a strange new power, but her power seemed to focus on Pickle. Desprate, to find her sister and to show her her new powers, Sakura begs her parents to leave home and to find her sister and to prove her new powers of Mak-Chi.

PO BACKGROUND: At about the age of 14, she still hasn't found her sister. She took up a job at the pub, and has opened her own pocky store. She has stole from many, and lost from few. Although her looks are soft and cute, her powers and mind is very strong. She has met many wonderful people and has bonded with them. When will her long journey end?

EQUIPMENT:
Head: A lovely pink ribbon! It is heard to be powerful.
Arms: Pink arm warmers, with a silver bangle at the wrist, and one at the mid arm, above her elbow on both arms.
Hands: Half gloves hat connect with the arm warmers.
Body: A small kimono with pink, thin panty-like bloomers under neath. A white sash, with a pink rope tied around it.
Legs: Thigh high stockings with pink print at the top with a pink rope wrapped around the top.
Feet: Wooden, Japanese shoes, with pink rope.

WEAPONS:
Pickle: Hey he counts right? I whack you with my bear. Also he is my source of power.
Cherry Blossom Sword (AKA Sakura Blade): Passed down from the Cherry Blossom goddess herself.
Hair Ribbon: It is a secret weapon, rarely used.

SIGNATURE POWER:
Cherry Blossom Swirl: It allows her to make blossoms appears, wrapping her opponent, and turing into a rope, chain, or other useful tying items, also some other miscellaneous items.

SPECIAL MOVES:
Ergy Balls: Simple energy balls. Attack power depends on the color.
Pocky Boxes: When nothing else works, always use empty pocky boxes to throw at the opponent!
Pickle: A simple whack from him does little damage.
Transform-PICKLE:SAKURA: To put it simple. Pickle turns into a big, powerful bear with magic, as Sakura turns into a teeny, tiny, plush!

DESPERATION MOVES:
Kitty Kura: Sakura turns into half cat. Her cute looks might distract you, but her blood red claws, her swift movements, and her dainty bite will always hurt.
Demon Kitty Kura: This half neko, half girl has a demon in her. How? Evilness possesed this form. She cannot be controlled and can also end up hurting herself.
Instant Death Pocky: Never used! She only keep it handy when something REEEEAAAALLLLY bad comes around.

_________________


Yes, I have a Mew.


Last edited by Sakura on Wed Jul 14, 2004 2:12 am; edited 2 times in total
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Wins 10 - Losses 11
Level 5
EXP: 1580
HP: 1575
STR: 825
END: 375
ACC: 600
AGI: 1100
Sakura Blade (Sword)
(260 - 360)
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Akira
Ambers biotch


Age: 35
Gender: Gender:Male
Joined: 27 Oct 2002
PostPosted: Wed Feb 05, 2003 10:10 pm    Post subject:

NAME: Akira Tensumo

NICKNAME: Akira

CLASS:Guardian Of Ice.

PO JOB:Guardian of Ice, minion to Nacht, Snowcone Stand owner and CEO, owner of Snow Mountain


SERIOUS BACKGROUND: akiras father died when he was a child, he came back to avenge his fathers death, killing General marnison, his childhood rival snowboarder, and enemy. he came back and killed marnison only to find marnisons father, ressurected and threatning to kill all of miniopias population.

PO BACKGROUND:akira has grown up and is now 13 going on 14 still training on his snowboard. he set out and found the pocket otaku meeting new people and being enslaved by a hot goth chick. he now owns a snowcone stand, and a mountain covered in snow and the temperature on this mountain is always below 20 degrees, and is currently a battlefield he watches after nacht and her unicorn. akira lost his freedom to this hot goth chick to save his generals mind during a war on an island called Kamchaka.

EQUIPMENT:Simple Wife-Beater, and blue jeans, with black water resistant boots that grow to fit his foot as his feet grow.



WEAPONS:Snowboard that can sprout a sword named Shimano but if it sprouts, it is only at half power...if he transforms his board into shimano...it can show its true complete power.
Shadow, is his other sword, it only comes out of shimano when shimano is at full power and akira turns evil.
The Legendary Ice Crystal, gives akira all his powers, it was magically placed in his heart as a baby, causing him to have powers of ice, snow,cold water, etc. etc.


SIGNATURE POWER:Ice. akira can do just about anything relating something cold...sword tactics, learning single, and dual blades.




SPECIAL MOVES: Ice Tornado, causing a tall whirlwind of cold air and sharp icicles spinning at speeds of 300 mph.

Combo Energy Number 7, akira lets out millions upon millions of small base ball sized energy/ice balls that are heat seeking and chase their opponent down.

DESPERATION MOVES: Cure, only works when akiras body or the wound touches something below 32 degrees.
Ice vines, causing ice to wrap around the opponents body rendering them helpless for times of 10 seconds to 5 minutes (depends on the temperature.)

_________________
In a world of nothing, Fear does not exist.

When you look in the mirror, what do you see? Do you see yourself as who you are at that moment in time...or as who you want yourself to be?
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Wins 0 - Losses 0
Level 1
EXP: 0
HP: 0
Eligible for battle!
STR: 0
END: 0
ACC: 0
AGI: 0

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