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Shino Fade into this fantasy, caught in the web of time

Age: 49 Gender:  Joined: 15 Sep 2002 |
Posted: Wed Aug 24, 2005 9:19 am Post subject: Violent game make kids violent! |
Ok, so here is the "research"...
http://www.gamespot.com/news/2005/08/22/news_6131680.html
Now check out Gamespots Front page poll!!!
http://www.gamespot.com
I chose the first option. hehe
Gamespot wrote: | Researchers: violent games rub off on kids
Children who play violent games exhibit more aggressive behavior afterward, more likely to be involved in fights, don't perform as well academically.
According to a recently released study covering the last 20 years of psychological research on the subject, exposure to violent games can increase aggressive behavior in children and adolescents in the short-term and long-term. The findings were presented to the American Psychological Association on Friday, the final day of its convention in Washington, DC, by Jessica Nicoll, BA, and Kevin M. Kieffer, PhD, of Saint Leo University.
Nicoll and Kieffer cited a study where youth who played violent games for a short time span behaved more aggressively immediately afterward, and another where eighth and ninth graders who played violent games more frequently were rated by their teachers as more hostile than others, were more likely to be involved in fights, and didn't perform as well on academic tasks.
Kieffer also noted that children who played violent games tended to imitate the actions of their onscreen counterpart.
"In those studies that are true experiments, we are more likely to say this [violent] game was the cause of this subsequent behavior," Kieffer told GameSpot. "But the question is always going to be how enduring is that behavioral change? Does it last today, this week, next year?"
In assessing the existing body of research on the subject, Nicoll and Kieffer sought to reconcile the various conclusions of their colleagues' past studies, but performed no new studies of their own. The task was complicated by the differing definitions each study had used for what constitutes a violent game, or what qualifies as aggressive behavior.
"We didn't really come up with 'This is the one definite conclusion,'" Kieffer said. "It's just 'The preponderance of the evidence suggests…'"
As for what's next in the field, Kieffer said researchers need to go beyond simply establishing the link between violent games and violent behavior, and search for the root cause of violent outbursts like the case of Devin Moore, who killed three police officers in Alabama and then pled not guilty by reason of mental defect, claiming that exposure to games like Grand Theft Auto and abuse as a child resulted in the shooting.
"We need to look at the personality correlates of the people who play these violent games, who are most attracted to them, or who don't just play them for pleasure," Kieffer said. "Is there something about these people who play these games that's suggestive of future consequences or events that's a cause for concern?"
Kieffer acknowledged that the research he's done has greater social implications beyond his field, but says he isn't so much concerned about how it affects legislative issues.
"I really have personally no investment one way or the other in any of this," Kieffer said. "I certainly understand the gaming industry's perspective. They're out to make money. That's the business. Psychology's position is just that we want to make sure the consumer is not hurt in any kind of way."
Douglas Lowenstein, president of the Entertainment Software Association, found the study unconvincing.
"The Kieffer/Nicoll paper released today is little more than a rehash of old papers repackaged as 'new' findings," Lowenstein said. "In truth, it is neither new nor comprehensive. It is simply a highly selective review of previous research, much of which has been challenged as either weak, unpersuasive, and flawed by independent sources. And despite the hype surrounding the article, the authors themselves acknowledge the evidence is at best inconclusive. Such a paper is predictable given APA's long standing support of proposals to regulate video games."
In other APA-related gaming news, the Association's Committee on Violence in Video Games and Interactive Media last week adopted a resolution calling for a reduction in violence in all interactive media used by children and adolescents, and encouraged "parents, educators and health care providers to help youth make more informed choices about which games to play."
The APA called for children to be taught media literacy so they have the ability to critically evaluate the games they play. It encouraged game makers to link violent behavior in their games with negative social consequences, and asked developers of violent games to address the notion that their titles negatively affect children and adolescents in ways greater than exposure to violent TV and movies due to the interactive nature of games. Perhaps most interestingly, the APA called for the development and dissemination of a content-based ratings system that accurately reflects the content of games and interactive media, the implication being that the Entertainment Software Ratings Board's existing system is inadequate.
Lowenstein's response to that resolution criticized the APA's stance, saying it "continues to disregard a body of other credible research and analysis." Lowenstein also pointed out that the violent games in question are rated M for Mature and intended for adult audiences.
Even so, Lowenstein said "the ESA believes that some of the suggestions made by the APA in its resolution released earlier this week are worthy and valuable, and we look forward to working with them to help parents make informed decisions about the games their kids play and to raise media literacy levels so children are raised in healthy and safe environments."
By Brendan Sinclair -- GameSpot
POSTED: 08/22/05 03:37 PM PST |
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_________________ So many games... so little time
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Ultrawolf Mr. Roarke

Gender:  Joined: 04 Jul 2003 |
Posted: Wed Aug 24, 2005 9:40 am Post subject: |
lmao, everyone knows I'm like the Biggest Punisher freak.
But you dont see me on the streets killing bad guys with guns.
I play lots of violent games but Im such a nice guy it's rediculous  |
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Razer 4934 5157 5662 5658

Gender:  Joined: 07 Oct 2002 |
Posted: Wed Aug 24, 2005 9:53 am Post subject: |
I have to agree with the survey 100%. Games are a direct connection to the psyche. Since sitting down with Katamari that fateful day I have been out and about uncontrollably rolling up the items and inhabitants of Las Cruces. None can stop me! I will be the NEW King of Cosmos!!!
da-da-da-daa-da-da-da-da-da-da-dah-dah-dah-da-dummm |
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Blackmage Intragalactic Acquisitions Agent Mew

Gender:  Joined: 02 Feb 2004 |
Posted: Wed Aug 24, 2005 9:55 am Post subject: |
I think the whole problem boils down to bad parenting not games |
_________________ I'm not a pirate I'm an acquisitions agent and salvage specialist. |
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Ultrawolf Mr. Roarke

Gender:  Joined: 04 Jul 2003 |
Posted: Wed Aug 24, 2005 10:14 am Post subject: |
Blackmage wrote: | I think the whole problem boils down to bad parenting not games |
I agree, but people don't want to take responsibility for their incompetence. Instead they will find someone or something else to blame. Which is really sad Honestly. |
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BWS-1 Otaku Lord

Gender:  Joined: 25 Sep 2002 |
Posted: Wed Aug 24, 2005 10:19 am Post subject: Re: Violent game make kids violent! |
Shino wrote: | Ok, so here is the "research"...
http://www.gamespot.com/news/2005/08/22/news_6131680.html
Now check out Gamespots Front page poll!!!
http://www.gamespot.com
I chose the first option. hehe
Gamespot wrote: | Researchers: violent games rub off on kids
Children who play violent games exhibit more aggressive behavior afterward, more likely to be involved in fights, don't perform as well academically.
According to a recently released study covering the last 20 years of psychological research on the subject, exposure to violent games can increase aggressive behavior in children and adolescents in the short-term and long-term. The findings were presented to the American Psychological Association on Friday, the final day of its convention in Washington, DC, by Jessica Nicoll, BA, and Kevin M. Kieffer, PhD, of Saint Leo University.
Nicoll and Kieffer cited a study where youth who played violent games for a short time span behaved more aggressively immediately afterward, and another where eighth and ninth graders who played violent games more frequently were rated by their teachers as more hostile than others, were more likely to be involved in fights, and didn't perform as well on academic tasks.
Kieffer also noted that children who played violent games tended to imitate the actions of their onscreen counterpart.
"In those studies that are true experiments, we are more likely to say this [violent] game was the cause of this subsequent behavior," Kieffer told GameSpot. "But the question is always going to be how enduring is that behavioral change? Does it last today, this week, next year?"
In assessing the existing body of research on the subject, Nicoll and Kieffer sought to reconcile the various conclusions of their colleagues' past studies, but performed no new studies of their own. The task was complicated by the differing definitions each study had used for what constitutes a violent game, or what qualifies as aggressive behavior.
"We didn't really come up with 'This is the one definite conclusion,'" Kieffer said. "It's just 'The preponderance of the evidence suggests…'"
As for what's next in the field, Kieffer said researchers need to go beyond simply establishing the link between violent games and violent behavior, and search for the root cause of violent outbursts like the case of Devin Moore, who killed three police officers in Alabama and then pled not guilty by reason of mental defect, claiming that exposure to games like Grand Theft Auto and abuse as a child resulted in the shooting.
"We need to look at the personality correlates of the people who play these violent games, who are most attracted to them, or who don't just play them for pleasure," Kieffer said. "Is there something about these people who play these games that's suggestive of future consequences or events that's a cause for concern?"
Kieffer acknowledged that the research he's done has greater social implications beyond his field, but says he isn't so much concerned about how it affects legislative issues.
"I really have personally no investment one way or the other in any of this," Kieffer said. "I certainly understand the gaming industry's perspective. They're out to make money. That's the business. Psychology's position is just that we want to make sure the consumer is not hurt in any kind of way."
Douglas Lowenstein, president of the Entertainment Software Association, found the study unconvincing.
"The Kieffer/Nicoll paper released today is little more than a rehash of old papers repackaged as 'new' findings," Lowenstein said. "In truth, it is neither new nor comprehensive. It is simply a highly selective review of previous research, much of which has been challenged as either weak, unpersuasive, and flawed by independent sources. And despite the hype surrounding the article, the authors themselves acknowledge the evidence is at best inconclusive. Such a paper is predictable given APA's long standing support of proposals to regulate video games."
In other APA-related gaming news, the Association's Committee on Violence in Video Games and Interactive Media last week adopted a resolution calling for a reduction in violence in all interactive media used by children and adolescents, and encouraged "parents, educators and health care providers to help youth make more informed choices about which games to play."
The APA called for children to be taught media literacy so they have the ability to critically evaluate the games they play. It encouraged game makers to link violent behavior in their games with negative social consequences, and asked developers of violent games to address the notion that their titles negatively affect children and adolescents in ways greater than exposure to violent TV and movies due to the interactive nature of games. Perhaps most interestingly, the APA called for the development and dissemination of a content-based ratings system that accurately reflects the content of games and interactive media, the implication being that the Entertainment Software Ratings Board's existing system is inadequate.
Lowenstein's response to that resolution criticized the APA's stance, saying it "continues to disregard a body of other credible research and analysis." Lowenstein also pointed out that the violent games in question are rated M for Mature and intended for adult audiences.
Even so, Lowenstein said "the ESA believes that some of the suggestions made by the APA in its resolution released earlier this week are worthy and valuable, and we look forward to working with them to help parents make informed decisions about the games their kids play and to raise media literacy levels so children are raised in healthy and safe environments."
By Brendan Sinclair -- GameSpot
POSTED: 08/22/05 03:37 PM PST |
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Yeah sorry for the huge quote for nothing but ... basicly it's just to point out that well, THAT thing does indeed happen, sure is a scientifical fact! ... ONLY if you don't have appropriate education from the parents of the said children. But that's funny, no where in that article do the seem to mention anything about the undenyable importance parents have in all that, since ... well, as ''undenyable'' as it may be, they appear to litterally deny it all. And they fail to succeed in prooving that it is ''wrong'' to have such vilent games out there simply with the fact that these games, like mentioned at the end, are rated M!!! Take anything rated M and ''brainwash'' a kid with it, and I GARANTY I'll be able to SCIENTIFICLY PROOVE that it will likely have a negative influance on the child. No one needs a pHd to know that <_<
And I also find that funny:
Quote: | we look forward to working with them to help parents make informed decisions about the games their kids play and to raise media literacy levels so children are raised in healthy and safe environments. |
yes, do that. Help those poor parents unable to tell if a game is not suited for his 8 years-old. As if the box/posters of, say, GTA San Andreas weren't enough ''suggesting'' that it'd be a violent game ... there is still the rating at the bottom of the darn box! Hell I wouldn't be suprised one of the main reason there are such ratings is to help people (like hmmm parents!) that are too busy with their own lives to pay attention to the video-game market (can't blame em) to know and trust that, by this rating, a game would or would NOT be appropriate for their children. If they need help into figuring the already damn obvious then ... may someone out there have mercy for theim, and their kids' ... and their kid's kids <_< |
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Yunni Is a broken record.

Gender:  Joined: 15 Jul 2005 |
Posted: Thu Aug 25, 2005 8:04 am Post subject: |
Ack - this drives me bananas. About a decade ago, it was 'movies are a link to child violence'. They just shift the blaim to the next, new, shiny scape goat - because the parents can't take responsibilty.
My friend used to work in a Games store - and he's seen lots of parents trying to by GTA (for example) for their young kiddies, and he's had to deny them the sale, due to the obvious legal rules - and then the PARENTS complain about them not being sold the game O_O
I love playing beat-em-up games like Bloody Roar, Guilty Gear, Tekken and so on, I love playing action platformers like Devil May Cry, I love playing horror puzzle games like Resident Evil and Silent Hill...
I haven't killed anyone yet - And I hate fighting.
My younger brother and sister - are the same. |
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Silver Adept Otaku Lord

Age: 42 Gender:  Joined: 20 May 2003 |
Posted: Thu Aug 25, 2005 11:14 am Post subject: |
At least the researchers ae willing to say that it's not "Video Games Make Kids Violent OMG!" but, "After playing games, we're usually a little aggressive, still. Repeated playing might make us a bit more permanently aggressive."
Now, take that statement above, and replace it with another activity, like rugby or football (both variations). One could just as easily say that repeatedly playing an aggressive sport may make someone more aggressive normally.
It's also nice that the research is at least hinting that there could be other factors involved in addition to the gaming that might make their players unbalanced.
But what are we going to see plastered across headlines? "Video Games Make Children Violent." Which is unfortunate. |
_________________ Sir Silver Adept, KCI. Check out the Knights of Jubal if you want to revive chivalrous behavior.
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