User CP :: Log in to check your private messages :: Chat :: Register :: Log in

Board Index :: Album :: FAQ :: Calendar :: Members :: Groups :: Staff ::
Search
Post new topic   Reply to topic
graphic Hey CK! - Fire Pro Wrestling finally comes to the US! graphic
Author Message PO Info
Razer
4934 5157 5662 5658



Gender: Gender:Male
Joined: 07 Oct 2002
PostPosted: Sun Dec 02, 2007 2:55 pm    Post subject:

Yeah, I usually run it at 150% speed. Set the diff at no higher than 4 as a beginner also. Difficulty 8 is where you wanna get to when you're ready.

_________________



Reply with quote
Wins 91 - Losses 107
Level 15
EXP: 9225
HP: 2217
Eligible for battle!
STR: 443
END: 887
ACC: 1315
AGI: 1255
Me Trusty Axe (Axe)
(302 - 618)
Back to top
View user's profile Send private message AIM Address Yahoo Messenger
Nogrick
Everybody DANCE!



Gender: Gender:Male
Joined: 30 Sep 2002
PostPosted: Sun Dec 02, 2007 4:07 pm    Post subject:

Yeah, I'm doing it at 2 right now on 125 speed. I'm getting better at it, but I'm having more fun just having the computer go at it and just watch. Hopefully I'll have all me Fire Pro 2 characters transfered over by tonight, then I'll be able to do a good league.

_________________
Zanzibusted!
Reply with quote
Wins 66 - Losses 50
Level 13
EXP: 7338
HP: 2550
Eligible for battle!
STR: 850
END: 850
ACC: 1000
AGI: 1000
Steel Chair (Mace)
(350 - 510)
Back to top
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
Razer
4934 5157 5662 5658



Gender: Gender:Male
Joined: 07 Oct 2002
PostPosted: Sun Dec 02, 2007 7:15 pm    Post subject:

Nogrick wrote:
I'm getting better at it, but I'm having more fun just having the computer go at it and just watch.


Dude, that what the league is all about. Creating and programming a wrestler and then seeing him work thru that program accurately is like watching a child take his first steps...and body slam someone. LOL

I will definitely keep you posted on the rebirth of my old league.

_________________



Reply with quote
Wins 91 - Losses 107
Level 15
EXP: 9225
HP: 2217
Eligible for battle!
STR: 443
END: 887
ACC: 1315
AGI: 1255
Me Trusty Axe (Axe)
(302 - 618)
Back to top
View user's profile Send private message AIM Address Yahoo Messenger
Nogrick
Everybody DANCE!



Gender: Gender:Male
Joined: 30 Sep 2002
PostPosted: Sun Dec 02, 2007 9:37 pm    Post subject:

Coolbeans. I gotta work through the logic system on my characters though. They never seem to want to pin each other. Rolling Eyes

_________________
Zanzibusted!
Reply with quote
Wins 66 - Losses 50
Level 13
EXP: 7338
HP: 2550
Eligible for battle!
STR: 850
END: 850
ACC: 1000
AGI: 1000
Steel Chair (Mace)
(350 - 510)
Back to top
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
Bishop
Junior Otaku


Age: 50
Gender: Gender:Male
Joined: 19 Aug 2006
PostPosted: Tue Dec 11, 2007 1:47 am    Post subject:

Does this mean the return of El-tigre and Lynxe? Devil

_________________
"May U Live 2 See The Dawn"


Reply with quote
Wins 0 - Losses 0
Level 1
EXP: 0
HP: 2000
Eligible for battle!
STR: 1000
END: 500
ACC: 500
AGI: 500
(Blades)
(220 - 280)
Back to top
View user's profile Send private message
Razer
4934 5157 5662 5658



Gender: Gender:Male
Joined: 07 Oct 2002
PostPosted: Tue Dec 11, 2007 11:06 am    Post subject:

Well Nogs, if you're working with a new moveset and the default logic, you'll have problems. The default logic often is pretty rigid (finishing moves on []+O, pin moves on [], submission or strikes on O, etc). I always redo the entire logic when doing my moveset. Since the basic setup is light/med/strong from X to [] to O, that's how I set up the logic. I also always put standing Finishers on the O button, it's a alot easier to press that than the []+O combination for when I play the character.

Just some ideas.

_________________



Reply with quote
Wins 91 - Losses 107
Level 15
EXP: 9225
HP: 2217
Eligible for battle!
STR: 443
END: 887
ACC: 1315
AGI: 1255
Me Trusty Axe (Axe)
(302 - 618)
Back to top
View user's profile Send private message AIM Address Yahoo Messenger
Nogrick
Everybody DANCE!



Gender: Gender:Male
Joined: 30 Sep 2002
PostPosted: Tue Dec 11, 2007 1:54 pm    Post subject:

I finally got to doing the logic. The main thing I adjusted was the 3 priority attacks, which seemed to work out for most characters, although a couple of times I had Jolly Roger doing leg drops after his finisher instead of going for the pin. But I should have it all fixed now. I got 14 original characters so far, and I'm a little scared to make more, just because I don't want to reuse alot of moves and have similar characters.

_________________
Zanzibusted!
Reply with quote
Wins 66 - Losses 50
Level 13
EXP: 7338
HP: 2550
Eligible for battle!
STR: 850
END: 850
ACC: 1000
AGI: 1000
Steel Chair (Mace)
(350 - 510)
Back to top
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
Razer
4934 5157 5662 5658



Gender: Gender:Male
Joined: 07 Oct 2002
PostPosted: Tue Dec 11, 2007 5:59 pm    Post subject:

Well I've made upwards or 30 characters and I never fear for running out of ideas. I just pick a theme for the character before making anything at all and then stick to it. For instance, when I made my zombies I made them like real zombies. You won't see them climbing the post and doing high flying moves. They are extremely slow and get run around all the time...but Chibi can testify for how good they are. They were the only undefeated tag team in a 20+ man league. As solo fighters, one was dominat and one sucked. I could have tweaked that but I didn't. I made them to be a tag team so I really didn't care how they performed solo. When I make any character I first start out with a gender/class, and point limit (that's important to making them different) and then choose the finisher. From there you pick the Style that works with your finisher (it should make your Finisher an A move) and that will help you select what moves go with that style.

Just stick to your guns and avoid being swyaed by the "cool" moves and you'll be ablke to create 100 guys and not have them the same. Logic also makes the difference. You can take the exact same fighter and give him two totally diff sets of Logic (say, one who goes for pins all the time vs one who goes for punishment) and they'll play differently. Add in the fact that you can now make them play to the crowd and it's amazing what you can do.

I love this game.


BTW, close to 1/4 of my characters are women...even my female zombie . LOL

_________________



Reply with quote
Wins 91 - Losses 107
Level 15
EXP: 9225
HP: 2217
Eligible for battle!
STR: 443
END: 887
ACC: 1315
AGI: 1255
Me Trusty Axe (Axe)
(302 - 618)
Back to top
View user's profile Send private message AIM Address Yahoo Messenger
Nogrick
Everybody DANCE!



Gender: Gender:Male
Joined: 30 Sep 2002
PostPosted: Wed Dec 12, 2007 11:23 am    Post subject:

Well My main tag team, the Jolly Rogers, does that to a degree. Skull is the more punishing of the two and he only goes for pins after his finisher. CrossBones on the other hand is more of a hi flying submission guy, so he'll do a frankensteiner right into the his submission. I have a couple of characters who are just vicious. One of my heels has nearly all of his moves target the back, and his finisher is the bow and arrow hold, which right now he does way more than he should, but the way I got him to scream when he puts it on is classic. I just wish it didn't take my an hour plus to make characters, but then again, If I'm taking that much time, I must be doing something right.

_________________
Zanzibusted!
Reply with quote
Wins 66 - Losses 50
Level 13
EXP: 7338
HP: 2550
Eligible for battle!
STR: 850
END: 850
ACC: 1000
AGI: 1000
Steel Chair (Mace)
(350 - 510)
Back to top
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
Razer
4934 5157 5662 5658



Gender: Gender:Male
Joined: 07 Oct 2002
PostPosted: Thu Dec 13, 2007 7:57 am    Post subject:

Nogrick wrote:
I just wish it didn't take my an hour plus to make characters, but then again, If I'm taking that much time, I must be doing something right.


You sir, are doing EVERYTHING right. When you get to where you're finishing characters in 20-30 minutes you know complacency has set in and they will suck ass. Trust me on that. I guess I average 2-3 hours tweaking for my guys to get to where I'm happy enough to run them thru their paces and I've been playing this game for ten years now.

What takes me too long now is the look. Now that you can layer things it gives the ability for thousands of new looks but they've actually removed lots of items/parts. Considering the game takes up maybe half a dvd they could have at least left in all the visual parts.

_________________



Reply with quote
Wins 91 - Losses 107
Level 15
EXP: 9225
HP: 2217
Eligible for battle!
STR: 443
END: 887
ACC: 1315
AGI: 1255
Me Trusty Axe (Axe)
(302 - 618)
Back to top
View user's profile Send private message AIM Address Yahoo Messenger
Display posts from previous:   
graphic graphic
Post new topic   Reply to topic Board Index -> Pixels and Polygons
Page 3 of 3
All times are GMT - 4 Hours
Email this topic to a friend

Goto page Previous  1, 2, 3
 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum