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Resistance 2 - PS3 - HOLY CRAP! |
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Shino Fade into this fantasy, caught in the web of time

Age: 49 Gender:  Joined: 15 Sep 2002 |
Posted: Fri Jan 11, 2008 4:48 pm Post subject: Resistance 2 - PS3 - HOLY CRAP! |
I don't like FPSs, but this game looks like it could be the best of all worlds!
This is quite ambitious... but if anyone can do it.. it's Insomniac.
To sum up...
60... count them... 60 player online battles
8 player coop campaign mode!
2 full campaigns!
1 incredibly ambitions game!
I may actually break down and get this one. After all... Insomniac did make the first FPS that actually held my attention since Wolfenstien 3D.
http://www.neogaf.com/forum/showthread.php?t=226865
Screens at the bottom...
Quote: | I just got my latest GameInformer and its cover feature is Resistance 2!!!!!!
Checking it out now... will update. (didn't see this on first two pages so assumed it hasn't been posted)
EDIT 1: HUGE cooperative game... EIGHT-PLAYER story-driven campaign along side single-player campaign. SIXTY-PLAYER Competitive modes... HUGE United States Landscapes as backdrops.
EDIT 2: "It is, in short, a tour de force for the untapped might of the PlayStation 3"
EDIT 3: Narrative stays with Hale the whole time... not Rachel. Hale shot down in Iceland, escapes to US and becomes part of program called Sentinels...
EDIT 4: Chameleon.. Stalker with total cloaking ability
EDIT 5: Overcoming stigma that boss encounters don't work in FPS games..
EDIT 6: Eight player coop over PSN, two player local
EDIT 7: CLASSES! Unique character with one of three basic templates... tank with heavy weaponry, special ops for distance (bullseye modified with zoom), medic
I'm READING FAST!
http://boards.ign.com/ps3_general_bo...7131205/p1/?13
I cant make my own thread, stupid gaf mods., someone make a thread!
EDIT 8: Online matching... standard difficulty discarded for scaled challenges for team skill..
EDIT 9: Partially randomized geometry... levels are different with each playthrough
EDIT 10: again... 60 players online. want sense of epic b attle.. dont want fast-furious gameplay to be focus, more focused on squad v squad.
EDIT 11: will log into smaller four-to-eight man lobbies for each squad... encouraging communication and camaraderie, squad will be tasked witha particular objective. careful level design aims to deliver intense combat zones or small team conflicts that flow within arena of larger battle.
EDIT 12: Dedicated gaming community with stat servers for faster matchmaching than any console game of 2007. full-featured profile pages through myresistance.net will incorporate social networking concepts. open clan and party system to encourage community...no player invites needed.
EDIT 13: Aiming to deliver mobile-phone-quality sound.
EDIT 13: Aiming to deliver mobile-phone-quality sound.
EDIT 14: Futher tapped power of PS3... more enemies onscreen, better AI, better lighting and shaders (SCREENSHOTS LOOK AMAZING!!!). More comples normal mapping and detail mapping combine to deliver textures that look amazing from afar and at extremely close distances.
EDIT 15: AI getting a lot more attention.. will scaled on-the-fly to players perspective and viewpoint... aka enemies cloesr to the player will actually have more spohisicated AI routines than those further away. assailants in your direct field of view received heightened intelligence. easily more cunning than before
sorry for typos... typing fast
EDIT 16: listened to complaints... working on solution to long checkpoints and health system. not positive what final solution will be.
EDIT 17: "Our time playing was a blast"... each character class contributes in a unique way and "we loved the strategy-laden medic"... unique sense of teamwork
EDIT 18: Mysterious "Cloven"
EDIT 19: "Resistance 2 will be too epic to dismiss as anything but one of the biggest, boldest, and most high-reaching titles of 2008. It's a game that won't be ignored." [END ARTICLE]
RELEASE: FALL 2008 |
screens...
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_________________ So many games... so little time
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Wins 190 - Losses 169 Level 21 |
EXP: 11590 HP: 3150
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STR: 1050 END: 1050 ACC: 1200 AGI: 1200
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Aiman Demon Knight

Age: 43 Gender:  Joined: 14 Jan 2003 |
Posted: Fri Jan 11, 2008 5:16 pm Post subject: |
Holy shinto! That looks very nice! |
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Wins 3 - Losses 6 Level 3 |
EXP: 767 HP: 2050
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STR: 850 END: 600 ACC: 750 AGI: 500
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Malaikat, Syaitan & Skye (Blades) (220 - 280) |
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Shino Fade into this fantasy, caught in the web of time

Age: 49 Gender:  Joined: 15 Sep 2002 |
Posted: Fri Jan 11, 2008 5:24 pm Post subject: |
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Wins 190 - Losses 169 Level 21 |
EXP: 11590 HP: 3150
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STR: 1050 END: 1050 ACC: 1200 AGI: 1200
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Bianco & Nero (Sabers) (500 - 600) |
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Aiman Demon Knight

Age: 43 Gender:  Joined: 14 Jan 2003 |
Posted: Fri Jan 11, 2008 5:34 pm Post subject: |
Lol. I don't have the 1st one. Never called my attention. |
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Wins 3 - Losses 6 Level 3 |
EXP: 767 HP: 2050
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STR: 850 END: 600 ACC: 750 AGI: 500
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Malaikat, Syaitan & Skye (Blades) (220 - 280) |
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Back to top |
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Shino Fade into this fantasy, caught in the web of time

Age: 49 Gender:  Joined: 15 Sep 2002 |
Posted: Fri Jan 11, 2008 5:42 pm Post subject: |
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Wins 190 - Losses 169 Level 21 |
EXP: 11590 HP: 3150
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STR: 1050 END: 1050 ACC: 1200 AGI: 1200
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Bianco & Nero (Sabers) (500 - 600) |
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