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graphic PO Card Game - Here be our workshop graphic
Author Message PO Info
BryanFJ
LFG UBRS




Joined: 24 Oct 2002
PostPosted: Tue Dec 10, 2002 5:47 pm    Post subject:

Okay, let's compile a list of who wants to be on the Dev team. Anyone who is interested, PM me over the board. I'm starting with a clean slate, and not assuming anyone wants to be in it, so Ted, Cal, Sperrit, make sure to send me a PM. I'm in the middle of my paper, so I'm gonna sign off on this post now.

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But in the meantime, have a hip-hop dance!
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Shino
Fade into this fantasy, caught in the web of time


Age: 49
Gender: Gender:Male
Joined: 15 Sep 2002
PostPosted: Tue Dec 10, 2002 5:48 pm    Post subject:

First off, you guys kick tail. This info is really good and the game is starting to make sense to me... on a higher level of course. Detail will have to be sorted out later on after the basics are offically agreed on and drawn up.

If we are going to have certian spacific "cooks" as Bryan had it, I would like the cooks to be Rev, DTrix, and Bryan for the "head chefs." The PO FJ affiliation lives on!!! The three of you could work with Doot and/or me to get things done as obviously as the founders we would like to be involved. We obviously need the guidence of Saleb Duvat which won't be much of a problem since she is a friend of Doot's and mine. Also, I would like close attention to be paid to the comments of those members who have input their ideas already. ie. Sperrit, Lews etc. I think we can Benefit from everyones input to make the game better.

This is great. I'm going to speak with Doot about making a semi private forum for us that are going to be working on the PO:TCG. This will make it so our ideas can not be freely stolen from the outside world. Try to keep many of the major conversations through PM for the time being and when the new server is up (looking like the next 3 days or so) I will make the forum and we can have a field day.

What does everyone think?

Please feel free to drop me a PM with any info or anything like that. Until the new server is up and running and we get the forum up. Take advantage of this time to kick ass on your finals. In the mean time, keep things between the TCG staff mentioned above and let us know what kind of things you guys come up with.

Man this is going to Rawk!

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So many games... so little time


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Wins 190 - Losses 169
Level 21
EXP: 11590
HP: 3150
Eligible for battle!
STR: 1050
END: 1050
ACC: 1200
AGI: 1200
Bianco & Nero (Sabers)
(500 - 600)
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Doot
Cute and Non-Abrasive Hyper Hypo



Gender: Gender:Female
Joined: 15 Sep 2002
PostPosted: Tue Dec 10, 2002 5:55 pm    Post subject:

BryanFJ wrote:
Okay, let's compile a list of who wants to be on the Dev team. Anyone who is interested, PM me over the board. I'm starting with a clean slate, and not assuming anyone wants to be in it, so Ted, Cal, Sperrit, make sure to send me a PM. I'm in the middle of my paper, so I'm gonna sign off on this post now.

I couldn't agree with this process more. Look for my PM.

_________________
Doot vanishes fast.
"Is it wind that makes that sound?"
"No. It is your doom."

"Makai shotto!" (Yeah, I'm sexy ain't I!)
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Wins 60 - Losses 60
Level 11
EXP: 7293
HP: 2500
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STR: 800
END: 850
ACC: 920
AGI: 930
Dark Blade of Miniopia (Blades)
(360 - 440)
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D-Trix
Senior Otaku




Joined: 04 Nov 2002
PostPosted: Tue Dec 10, 2002 6:08 pm    Post subject:

wow, lots to respond to. i'll pick the biggest things for now.

1) DEV. TEAM - i absolutely agree on having a separate development team. not to dump work on Sperrit, since it is finals week and all (i would have been on the board all morning if not for a term paper), but since he did volunteer to do some PM-ing, how about anyone who wants to be included in the Dev Team PM him ASAP? i don't think we'll have too many but i leave that judgment up to Sperrit for now.

2) NUMBER OF ATTACKS PER TURN - my original thought, didn't get expressed too well in my huge post, was that each Otaku can do one thing each turn. that might be a special move card from the hand (physical or magical), a built-in move, or using an item card from the hand. if each Otaku can only do one of these per turn, and then only if s/he has enough ML/PL (assuming there is any cost), we wouldn't have to worry so much about hugely powerful hands getting unloaded at once. also, the most powerful moves would require the most ML from an Otaku, so you might need to spend time building up ML to use them, which would also reduce per-turn actions.

3) MAGIC TYPES vs. SKILLS - these seem to be getting blended together in ways i'm not sure i understand. obviously we don't have to use my system, but just for clarification: i originally intended for a robust but limited skill-set; any character without a skill wouldn't be able to use cards requiring it. thus a non-magic character would not have the Mage skill, and therefore could not use magic AT ALL. same thing for a Ninja skill, certain moves would become available only to characters who had that skill. magic types, on the other hand, just refers to which types of spells you can cast. but you can't cast ANY if you don't have the Mage skill. so only characters with Mage would have magic types.

4) SKILL LEVELS - i like the idea of more skill levels. that way, a character knowing nothing about Ninja fighting could, theoretically, use Ninja moves; but since s/he sucks at them, they would do less damage. the only skill this would not apply to is the Mage skill, because obviously if you can't use magic, you just can't use magic. if anyone remembers my idea for card layout, i might change the magic types and skill set row to look like this for a character like Reverend, who has magic and other skills:

O(+1)/C(+1) - Melee(+2)

that would mean that Reverend is rated (+1) in both Order and Chaos magic, so he's an Adept and gets a small bonus. but he's (+2) for melee combat, which means he's a master and gets a larger bonus. a character that could not use magic, like Takao:

Ninja(+1), Swords(+2), Guns(-1)

since Takao can't use magic at all, he gets no rating in any element. he's an adept at Ninja, so mild bonus; master of swords, big bonus; but terrible with guns, so any gun attacks would do less damage. any skill not listed would be assumed to be (0), meaning neither bonus nor penalty applies.

5) MAGIC TYPES - i think this is the hardest issue to decide right now. probably what it will come down to is making up some sample cards and playtesting with both concepts. bryan wants to shift away from elemental focus (meaning the 4 basic elements, fire/earth/air/water). i understand this completely, as i agree that they are overdone in general. however, i would rather use a boring concept that matches up with established PO characters than use a system that makes no sense in the PO universe. given that we have seen aspects of those 4 elements as separate kinds of special moves, i think it only makes sense to include all four in our game. however, as i said, it may take multiple play-test versions to figure that out.

6) DYNAMIC SCORES - dice seem to be the best idea, but there's no need to go around providing them to people. i agree with cal: if you can't remember 8 different numbers at a time, well, that's why they invented paper. and pencils. we got through years of magic without WotC providing counters for us, i think PO players can handle things similarly.

7) SET SIZE - whoa there, tiger! we don't even know what kind of rules we're gonna end up with here, let's not jump the gun and start thinking about how many cards we're gonna make quite yet! i know everybody has a ton of card ideas and such, including myself, but until we get a basic rule-set hammered there are a ton of variables affecting how cards would get created. for now, i think it's best if everyone writes down any card ideas they have and hang on to them until later. once we have a structure and a group sits down to make a card set they'll have bajillions of great ideas to work with.

ok, now i'm gonna PM Sperrit to get in on the Dev Team. you should do the same!

~Ted

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GAAZ
MOD Black Sheep Commander



Gender: Gender:Male
Joined: 14 Oct 2002
PostPosted: Tue Dec 10, 2002 7:03 pm    Post subject:

Ok, are we goin off the DBZ ANI-Mayhem card game or the other DBZ card game...Cause I know the Ani-mayhem one but not the other...Also, ummmm this sounds really cool and I wish I had some input but I couldn't read everything cause it was getting too advanced for my fragile little mind..Been outta the CCG loop for a while...Unless ya count Yu-gi-oh...Also, wouldn't the game play better as a Yu-gi-oh one? Ya just pull out the chars and then either attack or wait till you get the chars weapon or armor equips and ya have fusions or magic cards not to mention summons like the Evil Cactus King must perform "ritual of the trees" (Use ritual card) to Summon AzVegeta from your hand.... Or use the "ritual of trees" without the King Cactus Corruption factor and with the magic card "elemental spirit" to summon for Sperrit. Being that we're mortal enemies and all. hehehe

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Kids Book

I think it's gigawatt when one and gigawatt's when two.
But when there is 1.21 then it's jiggawatts.
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Wins 76 - Losses 41
Level 13
EXP: 386
HP: 2685
STR: 895
END: 895
ACC: 895
AGI: 1015
Fillibuster the Third (Sword)
(420 - 440)
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Therin
Gloompf. Iggle!



Gender: Gender:Male
Joined: 24 Sep 2002
PostPosted: Tue Dec 10, 2002 7:09 pm    Post subject:

GAAAH! YOU GUYS WRITE TOO MUCH!!! I'M GOING TO GET A BRAIN ACHE!!! but all in all, you have definitely accomplished a lot of stuff so thank you for helping! I think we will also need one or two volunteers to go and look at all the card games by Wizards and whoever made Star Wars and...you know what I mean, and MAKE SURE WE AREN'T INADVERTANTLY COPYING ANYTHING!!!

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http://images.ucomics.com/comics/ga/2005/ga051225.gif

http://kevan.org/johari?name=Therin
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Wins 45 - Losses 36
Level 10
EXP: 6251
HP: 2600
Eligible for battle!
STR: 950
END: 825
ACC: 825
AGI: 800
Gray Matter (Gun)
(240 - 530)
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Reverend
I kin


Age: 41
Gender: Gender:Male
Joined: 21 Oct 2002
PostPosted: Tue Dec 10, 2002 7:13 pm    Post subject:

Angel Demon

I brought up set size because we should have an idea about what it is were looking to make, it seems important that our rules be able to handle interactions among that many or few cards.

I'm all for just using one attack per otaku, but my thought was if you read Sperrit's and my vs. thread, we would get into times where we went "good DBZ" and threw contsant barrages of kicks and blocks and punches. That was my idea for an attack point system. This way you can have those interactions, and still cast a large spell of some sorts.

I thought that your magic vs. non-magic wasn't being mixed up too bad; as it made perfect sense to me. Perhaps I just wasn't getting what it is you wanted to make sure was seperated. Too, I continue to back the skill levels we now have, they work well with the feel of the rules so far. This also means that you can make cards that might be mediocre otherwise, but benefit a skilled or master.

I'd really like to keep magic types simple, but stick with elements as they just work so well with what we have set up. It may have been done to death, but there is good reason for it!

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Pot, Burden of Dilligence, One of the Pans of the aPOcalypse
PONY's Preacher Man
Token Social Scientist
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Level 13
EXP: 5863
HP: 2940
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STR: 900
END: 1020
ACC: 900
AGI: 880
Ruler, the Fist of Mod (Mace)
(400 - 460)
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Therin
Gloompf. Iggle!



Gender: Gender:Male
Joined: 24 Sep 2002
PostPosted: Tue Dec 10, 2002 7:30 pm    Post subject:

With regard to the attack point system, it may be more to keep track of, but why don't we give each character a certain, smaller amount of attack points instead of just one big overall number? That way, we can also account for the otakus who are faster and can perform more attacks per second, though they may be not as strong. And I think it will also help with double techs.

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http://kevan.org/johari?name=Therin
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Wins 45 - Losses 36
Level 10
EXP: 6251
HP: 2600
Eligible for battle!
STR: 950
END: 825
ACC: 825
AGI: 800
Gray Matter (Gun)
(240 - 530)
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Reverend
I kin


Age: 41
Gender: Gender:Male
Joined: 21 Oct 2002
PostPosted: Tue Dec 10, 2002 7:35 pm    Post subject:

Angel Demon

That's an idea I like alot Therin, and it makes more sense than what I had.

so I guess the question right now for attack cards, is once per otaku, or based on point system?

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Pot, Burden of Dilligence, One of the Pans of the aPOcalypse
PONY's Preacher Man
Token Social Scientist
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Wins 90 - Losses 76
Level 13
EXP: 5863
HP: 2940
Eligible for battle!
STR: 900
END: 1020
ACC: 900
AGI: 880
Ruler, the Fist of Mod (Mace)
(400 - 460)
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Sperrit
Chosen of Earth



Gender: Gender:Male
Joined: 16 Oct 2002
PostPosted: Tue Dec 10, 2002 8:58 pm    Post subject:

Or we could make the "fast" POs a lower level of physical mastery so that they can only use upper level attacks in certain situations, but give them more attack points so that they can just use a lot of little attacks per turn.
Of course, we still need to decide on a point based system or a turn based system. My vote is for point based. And now that I have everyone's email I'm going to send out a test email to make sure that everyone's email is correct.

Join the Fun Fox

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Kettle, Burden of Compassion, one of the Four Pans of the PO-pocalypse

Honor, Faith, Valor- The Code of the Darkenenvar
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EXP: 1125
HP: 2460
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STR: 800
END: 830
ACC: 810
AGI: 760
Terramyr (Sword)
(300 - 380)
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