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graphic PO Fighting Game Profiles - Look and feel like a pro! graphic
Author Message PO Info
Ultrawolf
Mr. Roarke



Gender: Gender:Male
Joined: 04 Jul 2003
PostPosted: Wed Jul 30, 2003 1:23 pm    Post subject:

Name: Ultrawolf
Nickname: Wolf
Class: Universal Hero
PO Job: Private Investigater


Serious Background: Not much is known about the Ultrawolf other than that he is only seen for short moments, not long enough to get a long enough glance to accurately describe him. Seen in several moments in time. True Origins are currently being investigated. No known family or residence, wandering from place to place. What is known is that the Ultrawolf has a mysterious ability to fuse items together and change into a werewolf form.
PO Background: While hiding in a gypsy circus, Ultrawolf found a mysterious fortune teller who offered to tell his fortune. He hesitantly agreed.The teller waved her arms threw a purple dust into Ultrawolf's eyes. When next he opened them, he found himself in a place that seemed strange to him. He looked around and found himself in a forest. After exiting the forest he noticed a big sign in his way. "Welcome to Miniopia"

Equipment:

Head: none
Arms: none
Hands: Leather fingerless gloves
Body: Trench coat,holster
Legs: Slightly worn shoes, Cargo pants

Weapons:
(human)Katana, Scimitar, Revolver, Grappling hook
(wolf) Claws, natural weapons

Signature Power:

Ether Fusion: Fuses 2 or more of his weapons to form new and sometimes strange weapons.

Lycanthropy: Can transform into a werewolf type form. Gains immense strength at the cost of control over mind.

Signature Moves:
Extremespeed: Moves at an incredible speed leaving a trail like effect.

Law:Pulls a sword out in a lightning like motion

Chaos:attacks with claws and punchs and kicks in a extremely fast combo

Desperado shot:shoots a weapon in a single motion while pulling it from the holster

Fusion list:
Grappling gun: Fuses grappling hook and revolver together temporarily to form a grappling gun.

Sawed off shotgun: Fuses revolver with scimitar to form a sawed off shotgun

Sniper Rifle: Fuses revolver with katana to form a sniper rifle

????:Katana+grapplin hook
????: Katana+scimitar
????: Scimitar+grappling hook
????: All weapons
????: Combinations of 3 weapons


Desperation Moves:

Last Chance: Charges one bullet with some of his own life force and spins it in his revolver, shoots his revolver and if it hits severely damages the enemy. Leaves Ultrawolf open to attack freely for 5 minutes after the attack.

Double Time: Ultrawolf separates temporarily and is able to exist as a human and Werewolf at the same time. Both share the same mind still and simultaneously attack their enemy.

Wolf Rage: Automatically transforms into Werewolf form (if not already) a red hue surrounds him and his strength becomes double, but loses all control and attacks everything in sight (including allies)

????: ????

_________________
Welcome...
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Wins 115 - Losses 130
Level 17
EXP: 831
HP: 2800
Eligible for battle!
STR: 1000
END: 900
ACC: 1100
AGI: 1000
Legacy (Shotgun)
(400 - 550)
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Mirai Hogosha
Junior Otaku



Gender: Gender:Male
Joined: 20 Oct 2003
PostPosted: Thu Oct 23, 2003 1:22 am    Post subject:

NAME: Mirai Hogosha
NICKNAME: D.W.
CLASS: Electric and Sword Warrior
PO JOB: DJ, music composer and nightclub owner; wanderer in search of answers

SERIOUS BACKGROUND: During his first experience of DJ'ing at a club, a freak accident shorted out the turntables, causing electricity to bond to Mirai's DNA and transform him into a being consisting of matter and energy. After travelling through the Internet to the ends of the earth in search for answers, he finds info about Pocket Otaku and decides to find it so he might be put at ease.


EQUIPMENT:

Arms: bare

Hands: blue gauntlets, connected to black cut-off gloves

Body: black muscle shirt, blue and white armor vest, black cargo pants, blue and white goggles

Feet: black combat boots with blue accents


WEAPONS:

"Mura" and "Same": Two katanas that were fashioned out of metal and electricity. Sensitive to the touch, only Mirai can effectively wield these, for they will electrocute anyone else who touches them.

Ki manipulation: Mirai can control the electricity inside him and sample latent static electricity in the air, creating energy attacks.


SIGNATURE POWER:

Slicing Flash: By holding his blades in an "X" formation with his thumb and index finger while stretching out his other fingers, he can first fire energy blasts from his hands before charging his swords with energy and striking, leaving a wake of blue and white electricity.


SPECIAL MOVES:

Bolt Grenade: By creating a concentrated orb of blue energy, this grenade when thrown can penetrate almost any surface, exploding on impact and causing light to moderate damage. For added power, he can use one of his swords as a baseball bat and hit the grenade a much farther distance.

Sword Dance: Spins around in a circle, intricately waving his swords outward, creating the illusion of a blue aura that cuts anything in its vicinity.

Flashpoint: By directing a white light from his eyes into his enemy's, he can temporarily blind his opponent for 15 seconds.


DESPERATION MOVES:

Storming Strike: Mirai changes into electric form, bolts up into the sky and creates a thunderstorm, gathering as much electricity as possible and striking his opponent.

Murasame Fusion: For a short time, Mirai can manipulate the molecular bonds in his swords, causing them to form one massive, powerful katana. The maximum time that this has been done is five minutes, but it usually last about three minutes.

_________________
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Wins 2 - Losses 4
Level 2
EXP: 1094
HP: 1750
Eligible for battle!
STR: 650
END: 550
ACC: 675
AGI: 725
Mura and Same (Blades)
(235 - 295)
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Terin
Huzzah!



Gender: Gender:Male
Joined: 27 Oct 2003
PostPosted: Sat Nov 08, 2003 8:20 am    Post subject:

NAME: Terinbune
NICKNAME: Terin
CLASS: Magi Apprentice
PO JOB: Local Funny Man, Aspiring Artist, Official Slacker

SERIOUS BACKGROUND: In his room, amongst some Garbage, Terin found Gumball, a ball of gum that had so much exposure to the garbage in his unkept room that it actually came to life. It is completely covered in a black fur, and can shoot out gooey gum at will. Gumball told Terin about the PO Tournament, and Terin said he would go and be the champion!....Then his mom told him to clean his room.

EQUIPMENT:



Head: Terin has snow white hair that extends to his jawline, his bangs are 2 large locks that drape over his face (geez, I hope this matches my PO!)

Arms: As any kind of armor would hinder his magic, Terin prefers sleeves.

Hands:To give himself that tough-guy appeal, Terin hopes to intimidate the enemy with his biker gloves.

Body: He wears a black, T-shirt his Mom got him for christmas, and a white lab coat he found at Goodwill.

Feet: Terin enjoys the comfort of slip-on shoes.

WEAPONS: Through a strange turn of events that he somehow can't quite remember, Terin has A quired the Magnificent Mace of 1,000 Misses, a legendary weapon that is known throughout the cosmos!! Unfortunately what it's known for is missing the enemy......alot.




SIGNATURE POWERS:

Sloth: Through his aura, Terin exerts a strong psychonetic power that convinces the target that they would rather be doing something else, like hanging out, raiding the fridge, or watch TV. Often, Terin will join in.

Nulification: Terin was aware that his magic wasn't strong from the start, and developed an anti-magic shield of sorts, wherein powers cannot penetrate the shield from the outside, only the inside. He mustn't talk while emitting this shield, as it requires his silence to work.

SPECIAL MOVES:



Gumball: If he feeds Gumball enough, Terin can squeeze the little guy to squirt a gummy type of paste at in enemy. the goo quickly spreads to encompass the enemy into a gumball. This Willy Wonka Blueberry.


DESPERATION MOVES

Ultimate Shield: He can use Gumball on himself, and, by emitting his Nullification Shield, he can make an impenetrable force field around him. Downside? He can't move. And he get's all sticky. He hates that.


Last edited by Terin on Wed Mar 10, 2004 2:05 pm; edited 2 times in total
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Wins 41 - Losses 57
Level 10
EXP: 4282
HP: 2330
Eligible for battle!
STR: 850
END: 740
ACC: 1000
AGI: 710
Magnificent Mace of 1000 Misses (Mace)
(370 - 400)
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Shandriz
Your Death Shall be Swift



Gender: Gender:Female
Joined: 28 Sep 2003
PostPosted: Wed Mar 10, 2004 1:47 pm    Post subject:

NAME: Shandriz Vo'Dur
NICKNAME: Shan, Shandi
CLASS: Currently, Fighter. Would be Cleric if she still had a god to worship.
PO JOB: Chosen of Thunder

BACKGROUND: here

EQUIPMENT:

Head: None
Arms: Underneath her shirt is a pair of soft leather archery armguards.
Hands: None
Body: Dark green pants, white shirt that's a few sizes too big, dark green vest, and a cloak that can be used for concealing her identity. Under all of this she wears a chainmail shirt.
Feet: Black boots that look almost as though they're too big as well.



WEAPONS:

Elghinn Rikneuth (Death Blade) and Ne'Kalsa (Distrust), her two scimitars. Both are plain and strong, made of a very tough metal.

FIGHTING STYLE:
Shukuchi (Reduced Earth)-The Shikuchi is a body technique in which Shandriz springs from her initial speed directly into her top speed within an instant, through the strength of the legs, penetrating the range of the opponent in an instant. To any ordinary person, it would look like the distance between the two fighters has shrunk.


SIGNATURE POWER:

Ul-Ilindith (Destiny) - Shandriz uses the past godlike speed of the Shukuchi style of swordfighting to her advantage during this move. She sets herself spinning, swords slashing towards the enemy. Because she's spinning so fast it's nearly impossible to get a hit in, and for most if they can dodge it, that's just about all they can do.


SPECIAL MOVES:

Melee (Fighting) - Three steps from the ultimate Shun Ten Satsu attack. During this version of it, the enemy can still see her attacking, albeit at lightning-fast speeds. This version can actually be blocked, conceivably.

Alurl Melee (Better Fighting) - Two steps from the Shun Ten Satsu attack. During this version of it, the enemy can only see her footsteps, and not her actual body. Even then, they are moving at a lightning-fast speed again. This version can actually be blocked, conceivably.

Tu'suul Melee (Best Fighting) - One Step from the Shun Ten Satsu , in which she cannot be seen at all, but is merely at lightning fast speed, rather than surpassed godlike speed. This version can actually be blocked, conceivably.

Shun Ten Satsu - The ultimate Shukuchi attack. A combination of the Shukuchi with the Battoujutsu style of attack. This is done so quickly that there is not even time for the stricken enemy to feel the pain.

DESPERATION MOVES:

Shar Streea (Mind Death)
Her last, ultimate attack. This is where her experiences in the Underdark come into play. Shandriz is reduced, when she becomes desperate, to an instinctive level, wherein she lashes out with only the desire to survive. This is rather like fighting a rabid bear.

Arshes Melee (Thunder Fighting) Currently unaware of this ability, Shandriz can make sound into a physical manifestation. This manifestation is generally an attack that looks like light in any form she chooses to make it into. In truth, it is lightning energy. This is a desperation move merely because, even when she does find she has this ability, she will prefer regular fighting to using any sort of magical attack like this.

_________________
What do you think you've found?
Here...
in this dying world?


Daisypath Wedding Ticker
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Wins 78 - Losses 87
Level 14
EXP: 7111
HP: 2100
Eligible for battle!
STR: 700
END: 700
ACC: 1000
AGI: 1400
Elghinn Riknueth and Ne'Kalsa (Blades)
(430 - 460)
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Kenji
Senior Otaku




Joined: 28 Sep 2003
PostPosted: Thu Mar 11, 2004 7:13 pm    Post subject:

NAME: Kenji Oukami
NICKNAME: Kenji-Kun (?)
CLASS:Druidic Wanderer
PO JOB: Resident Annoying Jackal and Whiffle Bat Dummy

SERIOUS BACKROUND: Brought up with no memory of his past or family, Kenji had been wandering for as long as he could possibly remember. Without a home or past, he had been wandering the streets by day, stealing and trying to stay alive by night. As time past, his form began to change, and he began grow fur and a tail. Before long it was to the point that he was chased out of cities because of his appearance, accused by some to be the work of the devil. He recognized himself as an anthromorphic jackal, which was strange, for he had never been to places native to the species. To this day he still does not know whether this is due to genetics or magick. Exiled by others, he decided to rest upon a location in a local forest. For years he watched upon humankind, studying it from a distance. Taking this time to himself to study deeply into ethics and the religions of the world. The canine became akin to nature, especially that of Flora. He soon harnessed and built upon these abilites, quickly beginning to communicate with plants and animals, and to conjur up plantlife. He believes himself to be an equal with all plants and animals, and has donned a neutral outlook on life, as well as good and evil.

PO BACKROUND: Taking a walk through the forest one day, Kenji glanced upon a female ninja medatating in a secluded area in the woods he thought was only known by the animals and him. After being broken from the trance and realizing she was being watched, the ninja vanished without a trace. Intuiged by the whole manner, Kenji used a few animal contacts to lead him on the trail to the female ninja, which lead him to none other than Miniopia and POCKET OTAKU!!

((If either of these conflict with another's storyline, kick me and PM me, and Ill change it ^_^ ))

EQUIPMENT:
Head : Only a few silver earrings and the occasional eyebrow ring. A visor or headband if he is feeling rather festive.

Arms: Nothing

Hands: Nothing. Occasional fingernail polish.

Body: Kenji usually wears and inexpensive black teeshirt or long sleeve shirt. He also usually wears tattered dark jeans or exotic black buckled pants.

Feet: Normal, durable, comfy shoes. ((Pumas, Adidas, Reebok))

WEAPONS: Verdan, a bo staff made from the sturdy wood of an elder tree in the heart of his forest. It is said to be a blessed artifact with magickal powers.

Teeth, claws, and flora.

FIGHTING STYLE: Kenji typically resorts to an offset of ninjitsu which incorperates his Flora powers.

SIGNATURE POWER: Flora , since it requires little thought on his part, Kenji commonly refers to this move in a cramped situation. Summoning up vines with a thought, the appenages wrap and restrain his opponent, leaving them to his mercy for a few seconds. Can be used while fighting or in motion.

SPECIAL MOVES: Barbed Entangle. Same as Flora, except the vines are thorny. Requires slightly more thought.

Vine Whip Letting two or more vines come forth, Kenji uses them as a mental whip to lash against his opponent. Can be done with or without thorns

Natural Shuriukane Kenji materializes a handful of razer edged rose petals and leaves in his hand for throwing.


DESPERATION MOVES: Gaia's Cradle By lidding his eyes and plunging his staff into the ground , Kenji lets an entire forestful of trees and terrain rise from the ground , turning whatever battleground into the forest Kenji is familiar with, giving him the home advantage

Timber While Gaia's Cradle is in effect, Kenji may find a secluded hiding place and meditate, causing the trees and flora around his opponent to cave in upon the victim.

Gaia's Blessing In a strange show of self sacrifice, Kenji plunges his staff into his stomach, turning him into a light green, plant like humanoid. Nature is now one with Kenji, as it's wrath and advantages.

_________________
Kenji
Wins 1 - Losses 1
Level 2
HP: 2130
Str: 630
End: 750
Acc: 500
Agi: 720
Verdan, Enchanted Bo Staff(165-365)


Last edited by Kenji on Sat May 29, 2004 10:48 pm; edited 1 time in total
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Therin
Gloompf. Iggle!



Gender: Gender:Male
Joined: 24 Sep 2002
PostPosted: Sun Mar 14, 2004 3:43 am    Post subject:

Name: Gorty
Nickname: Gorty
Surname: Gorty
M. I.: Gorty
Abbr.: Gorty
Prefix: Gorty
Suffix: Gorty
Full Name: Gorty
Class: {quote}"Mayze Gower an Fitor Exckstrordinayier"{/quote}
Translation: Gor-...Maze-Goer and Fighter Extraordinaire
PO Job: {quote}"the ubuv"{/quote}
Translation: The above

Serious Background: Deep in the gnomish underground city of Deplor(With An Accent On The E), there was a commotion. The Grand Entrance Way into Deplor(With An Accent On The E) had been smashed into small pieces, which now littered the doorway. The doorway was about five feet high by twelve feet wide. It was truly grand, to gnomish standards. Deplor(With An Accent On The E) was famed throughout the gnomish world for its Grand Entrance Way. Which was no longer a metaphorical way, but a physical, unbarred Way, save for the litter of the former door, which did, understandably, provide quite an obstacle for the average two-and-a-half foot gnome. The city council of Deplor(With An Accent On The E) had to hold a session. They argued over the cause of the door, argued over the wherabouts of the perpetrator of this heinous crime, which was a supreme offense to the people of Deplor(With An Accent On The E), and about which something had to be done. This they argued about. Then they argued, which they did every single session, about whether or not to change the name of the city. They argued about whether Mags's food was good. They argued about the triangulation of the three-point square. They argued about the cause of the door again. They argued about what time it was. They argued about the proper length of Hats, and whether said garment should be allowed to touch the ceiling. They decided, barely, that the name of Deplor(With An Accent On The E) should remain unchanged, because otherwise there might be confusion, and they decided, unanimously, that yes, Hats should in fact be allowed to touch the ceiling, that it was all in good fun, and that no one's head could possibly tall enough to actually bump the ceiling. It was considered a productive session, and they all left contentedly. Every single one bumped his head on the doorframe. The paused outside to argue over when they should get the doorframe raised until one of them fell asleep, at which point they called the nearest city official who happened not to be a council member, namely the secretary, who had recorded the entire goings on and had spent many nights lifting rocks in preparation for taking the job he now held, and who lifted the sleeping council member, carried him home, and deposited him in the care of his loving family, and then went home to sleep.

Early the next morning, a second session was called, and the secretary was asked to keep the council members to the relevant topic this time, namely the whos whens and what-should-be-done-about-it's of the bashed-to-bits door of The Grand Entrance Way. They decided, logically enough, and after a fair and reasonable amount of proper argument, to have the rubble cleared away and to have a new door built. They argued about when the door should be built by until the first petitioner knocked on the door, and then promptly forgot what they were doing there so early in the morning.

The stoic secretary prepared the orders that would see the rubble cleared away.

A small, badly spelled note was found tacked to one of the pieces of the door. It said:

"I giv up."

There was no inquiry into the leaver of the note, because that was already obvious. There was only one gnome in Deplor(With An Accent On The E) who would ever spell something that badly. Gorty was well known, with condescention, as the only gnome ever to fail every single one of his classes in school, and the residents of Deplor(With An Accent On The E) were glad to be rid of him. The aforementioned note was the only legible thing he ever wrote.

PO Background:

A foot lands on Akira's face. The camera of imagination tilts upward to reveal a face that was-
The camera tilts back downward again.
The face was once ugly, and has only grown uglier with time and battle. An off-kilter nose, glaring eyes, sneering mouth, and smell all give the small one away as a dwarf. But he's too thin, not stocky enough to be a dwarf. After a couple of minutes of semi rational thought, one might come to the realization that the small peice of finely tuned living machinery that was standing before him two seconds ago and is now shattering his kneecaps with a small hammer is actually a gnome. But only through process of elimination. He/It is too odd to be anything else. His eyes fix lovingly and longingly on the half-emptied beer stein that sits on the bar. Lovingly because he is a drunk. Longingly because he is a meager three feet tall. Making up for his lack of height, however, he has certain other talents
*jump*
which, as he soars through the air over the beer stein, will help him considerably in the next few seconds. He has an extremely high pain threshold and an abnormally hard head for a gnome. This is the result of many years beating his head against the wall as his fellows, following the gnomish tradition of knowledge-seeking, quickly master the convoluted pathways of addition and quickly move on to conquer new territories. The sputtering head rises above the pile of debris behind the bar, shaking its head madly and cursing those long ago days of missed geometry. Then it fixes on the stein again and another launch carries the gnome, successfully this time, up towards the beloved refuge of hefty alcohol. After downing the stein, the Gnome falls off of bar, on the customer side, and lands, snoring happily away like an avalanche, on top of Akira. On his belt is written, in badly spelled english:
"Maiz-Gower an Fiter eckstrordnayr"

OOC: for those of you who can't read badly spelled english, that's "Maze-Goer and Fighter Extraordinaire"

Equipment:

Head: Very, Very, Very hard.
Arms: Nothing except sleeves, which will be described later.
Hands: Tattered, fingerless gloves.
Legs: Nothing except pants, which will be described later.
Feet: Tattered but reliable thong sandals.
Body: Tattered gnomish casual wear. Very, Very dirty.
Weapon: Human short sword, picked up in his aimless wanderings. For him, it's like a bastard sword.

Fighting Style: Drunkery. This involves getting drunk, and then seeming to swing in random directions as the mood takes you. Very deceptive, but don't try to analyze it for him. He thinks he really is swinging as the mood takes him. He simply has an overactive warrior's instinct. Don't ask why. One of natures mysteries.

Signature Power: Gorty is an unmagical being, and therefore has no signature power, per se. His signature move, however, is his stumbling charge. He can do it when he's not drunk, but it's more than three times as effective when he is. Basically, he staggers forward very quickly. Nearly impossible to hit a three-foot target that keeps jittering from side to side at random and will be within striking distance in three seconds. No one can stagger quite as effectively as a drunken gnome.

Special Moves:
Roll-Between-Legs: Self-explanatory. Works on anyone over 5'6".
Fall-In-Random-Direction: Also Self-explanatory. Very effective dodge move, and also initiates his ground-fighting techniques.

Slash-At-First-Body-Part-Within-Range: Ground-Fighting technique. Prone, seemingly unconscious gnome suddenly turns into whirling, bladed fury. Lost a finger perfecting the absolute randomnicity of this move.
Try-To-Get-To-Feet-And-Then-Accidentally-Fall-On-Opponent: Ground-Fighting technique. Self-explanatory.

Desperation Move: Find-The-Nearest-Source-Of-Hard-Liquor: Self Explanatory. Gorty absolutely loathes hard liquor, but it does seem to make him drunker, faster, so he'll drink it if he's desperate. The drunker he is, the more effective his "seeming" drunkenness is.

_________________
http://images.ucomics.com/comics/ga/2005/ga051225.gif

http://kevan.org/johari?name=Therin


Last edited by Therin on Sat Apr 09, 2005 12:22 am; edited 2 times in total
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Wins 45 - Losses 36
Level 10
EXP: 6251
HP: 2600
Eligible for battle!
STR: 950
END: 825
ACC: 825
AGI: 800
Gray Matter (Gun)
(240 - 530)
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Daijaga
Chosen of Luck



Gender: Gender:Male
Joined: 17 Dec 2003
PostPosted: Fri Jun 25, 2004 2:40 am    Post subject:

------------------------------------------------------------
NAME: Daijaga Marionette
NICKNAME: Dai
CLASS: Luck Mage
PO JOB: $$ Minion For Hire $$

SERIOUS BACKGROUND: An urchin and a cast away, Daijaga earned his beef in his youth on the street, taking what he could and running from whom he could. Years of street life had not made him strong and healty, but he was quick and smart, knew when to play his cards and when to call the game, literally. He had assumed this knack for cards and dice was natural, but his ability far excelled other urchins and by wheeling and dealing became something of a legend on the street. He gained a few enemies, but developed his luck powers under the guidence of an old Kung Fu teacher who smuggled arms for a liviing.

Life was well for a while, but when the old man got busted and the threats became too great, Dai hit the road from city to city, earning enough to get by. It was this sort of random travel that brought him to the infamous hut of Babayaga, the legendary witch! After a short episode where he tried to steal precious emeralds from her, the two became comfortable with each other and in her swampy home tucked far in the corner of a major cities park area, she tough him the basics of Hexing and helped him to conjour up the demon bear Spooky to assist him further.

From there, chance carried him to...Miniopia!

PO BACKGROUND: As he gets to most places, a few hitchhikes and a nickel to a gypsy landed him square in Miniopia with not a stitch of currency to his name. But look a tournament! Bust some caps and get some swag, sounds like too much work! After a sound whopping from Spooky, he never the less entered the tournament >_<.

EQUIPMENT:

Body: A black hoodie emblazioned with a skull and crossbones cover entire torso. Weighted for light combat only, but the skull is a powerful hex against holy magic.

Legs: The classic blue jean is something of a magic all its own, super durable and resistant to wear and tear, the perfect leg wear!

Feet: 80's style converse rip offs are silent but deadly. And cheap. Soles have skull X bones drawn on in marker with a hex against tracks, making the wearer trackless.


WEAPONS:

Kalidescope: A chained flail with a twenty sided die on the end that entraps the very essence of chance. The color of the die on the end can randomly change color and even the links of the chain will fluxuate at times; sometimes to a short, controlable length; sometimes so long it must be used as a heavy whip.

Spooky the Bear: A Hexed bear brought to service under Dai through black magic. Spooky and Dai have grown tight over the years, despite the forced servitude, and has an attitude to boot. The damn thing is strong as an ox and can cast some Hexes even Dai can't cast, but usually just likes to see him suffer and refuses to to do. Would resent being refered to as a 'weapon'.

SIGNATURE POWER:

Die Cast: This cast of magic focuses on luck, chance, whimsy, and other such insubstantial influencese resulting in a chaotic mix of abilities and magics. The Die Cast leaves a random rainbow of stars or dice during the casting and during the effect, often both.

Hex Cast: This cast of magic has a more grounded base of effects. Hexes (taught to him by a witch) can dominate simple zombies and skeletons, nessessary life functions, and ward some magics. The Hex Cast features dull purples and blacks its effects.
---------------------------------------------------------------------------------
SPECIAL MOVES:

Die Cast
Lucky Bomb!: A thrown die that will (hopefully) explode with a rainbow burst of smaller dice that themselves explode into chance energy, dealing damage. Sometimes explodes up to eight times, sometimes doesnt explode at all.

Lucky Cannon!: A rainbowy cannon that blasts out a ghostly die for some energy based damage.

Lucky Gun!: A snap of Kalidescope shoots out a bullet like replica of the die, in Link-like fashion.

Elemental d8: A quick roll of a d8 produces one of the eight core elemental energies which can be molded for defensive or offensive use. Effect lasts roughly a minute.

Hex Cast
Hex Master: A Hex drawn on the ground that can produce zombie and skeleton minions.

Hex Arcana: A Hex drawn in the air to avert energy and elements.

Hex Burden: A Hex drawn on the chest that removes the burdons of mass and weight and allows farther jumps and quicker reflexes, doesn't last long.

Hex Heal: Hex drawn on paper and tagged onto the enemy (like the Shinto charms in anime) that pains the affected target.

Hex Truth: Lies hide and conceal the item this Hex is etched in.


DESPERATION MOVES:

Chance Drive: Slamming his fist into the ground, a random die will form ghostly around Dai, stopping on a number. He has ultimate control over that shape of dice for as many minutes as displayed on the die, and can control them in supremely vast seas, giving him dice wings, dice spider legs, an armada a dice spears or sheilds, etc. The Die is reflected in his eyes while in the Drive.

Life Hex: This long lasting Hex turns Dai into an impossibly strong zombie, granting him all the strengths and resistances of the undead during this time. He is unharmed as long as he is in one peice when the Hex wears off.

Element of Chance: Holding his flail before him, Dai summons a random amount of die from the size of jaguars and elephants, to city block sized monstrosity. The crashland in the general direction he points, exploding in rainbow colored energy and (usualy) lays down the massive ouchies. Refrains from use due to difficulty to control.

Soul Hex: Using a black marker and a quick chant, Dai can temporarily Hex himself aginst himself, turning his light hearted nature into a void filled, cold blooded combatant capable of anything with no remorse. Refrains from use due to difficulty to control.
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Wins 27 - Losses 38
Level 7
EXP: 6469
HP: 2453
Eligible for battle!
STR: 1013
END: 720
ACC: 611
AGI: 756
Kaledescope (Mace)
(170 - 510)
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Faye
Luna Sierra


Age: 41
Gender: Gender:Male
Joined: 28 Apr 2004
PostPosted: Wed Sep 22, 2004 12:49 pm    Post subject:

Name: Fayelenthareil
Nickname: Faye
Title: Luna Sierra
Job: Leader of the Mercenary Nation “The White Moon Society”


Background: Faye grew up belonging to a thieves guild in a small town on the Far side of Feria. For the first 100 years of her existence she would lie, cheat and steal to get anything she wanted, and she was good at what she did. Until she realized that there was no honor amongst thieves. She left in a bloody battle and walked away having to kill many of the people she had grown up with.

For the next 80 or so years she wandered the world of Feria doing odds and ends to keep her self above water. Learning various trades and rarely having to revert to her old life in order to survive.

Then she met a Dwarf named Grallick Tur and everything changed. Slowly but surely she became renowned as a hero and a savior. She helped save a city from being sucked into the 8th level of hell. She helped stop a huge monster from destroying one of the major cities of Feria. She brought back and became the leader of the mercenary nation called The White Moon Society. As a result of her position she became a favorite of the good gods and despised by the evil ones. She went on to become the avatar of Feria, the god that created her world and, alongside Grallick, defeated the lich god. Keeping him from destroying the world.

And this is where we left off, shortly after the final battle with the Lich god.

EQUIPMENT:

Body: A green Tunic with tribal like symbols on it. Under that she wears a Mythril chain shirt.
Feet: Boots of striding. Allows her to move at double the speed of a normal person. But she can fly faster.
Hand: Ring of Substance allows her to go without food or water for long periods of time and she only has to sleep 2 hours a day.
Back: Quiver of Elhonna. This magical quiver has an endless supply of arrows.
Neck: She wears a dark green cloak with the symbol of he people on the back of it.

WEAPONS:

Neverdawn -- Faye’s trusty bow that has been with her since birth. It has been magically enhanced over the years to make it unbreakable, but other than that her skill with a bow is entirely natural, as well as un matched among anyone she has met.

Ryn -- A magical talking bastard sword that used to reside in the elemental plain of air. Ryn was rescued by Faye in a tomb on the island Tusenia. As a result Ryn has stayed with her always and even aided her in the last battle with Bastille, one of the lich gods underlings. Ryn is so sharp he can cut through the air itself as well as has minor control over lightning.

SIGNATUR POWERS:

Celestial bloodline -- One of Faye’s parents was Celestial, thus granting her the ability to heal, resurrect, and a myriad of other Celestial abilities.

Wings -- Her Wings were granted to her by her ancestors when she claimed her rightful leadership over the white moon society and reformed its ranks. It provides her with several abilities. The wings are immune to all elemental types of damage and can be used to block elemental attacks. Obviously gives her the ability to fly quite well. They also give her control over the Air Element.

SPECIAL MOVES:

Arcane Archery: Her most basic of skills that were also given to her by her ancestors. It allows her to cast spells using the range of her arrows. She is able to latch a single spell to an arrow.

Hail of Arrows: She can shoot up to 10 arrows at a single opponent or at ten different opponents at once.

Seeker Arrow: Pretty self explanatory but just in case. A seeker arrow will follow its target even around corners until it either hits or the target goes out of range which is roughly 500 feet.

Phase Arrow: A phase arrow can pass through any physical barrier in order to hit its target.

DESPERATION MOVES:

Fallen angel: All the feathers on her wings fall to the ground around her. The wind kicks up causing the feathers to flow around her almost making her invisible. The feathers become like razor blades and she can control each and every one like it is an extension of herself. The also gives her ultimate control of the element air.

Avatar of Feria: The move is completely involuntary. When the goddess Feria see’s fit that Faye needs her power she will grant it. Faye becomes bathed in bright white light and her Wingspan doubles in length. This form is new to her, so not even she know everything it is capable of.

Light of Feria: While in her “Avatar” form she can perform an attack that shoots 100 beams of light from her finger tips.


Let the RP begin!

_________________

Panties on your head Splash Evil Laugh



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Wins 39 - Losses 23
Level 9
EXP: 3781
HP: 2140
Eligible for battle!
STR: 710
END: 715
ACC: 1100
AGI: 775
Neverdawn (Gun)
(340 - 400)
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Viper
Now on sale for $19.95!



Gender: Gender:Male
Joined: 29 Sep 2004
PostPosted: Sun Oct 03, 2004 9:38 pm    Post subject:

Well, why not? Sounds cool.

Name: Viper
Nickname: None
Class: Assasin, former cult leader

Serious Background: Viper was once merely a petty street thief who called himself "Ash the Assasin." He claimed to be the greatest assasin in the known world, but he would usually betray his contracts to the target he was to kill for a little extra money. He was never above picking pockets, and it is this which brought him to the level of cult leader and assasin. He one day decided to pick the pocket of a high cultist of the dark god Azrakel, the Imprisoned. When the cultist spotted the boy, he planned to kill him, but decided instead to train him as a killer in Azrakel's service. During the harsh, brutal assasin's training, Ash decided in secret to kill his master. He was inspired to a new style of fighting after seeing a snake kill a much bigger, faster hawk. When he had learned everything he could from his master, he killed the man in his sleep and took his magically-poisoned sword, naming them Adder and Cobra, and in turn renamed himself Viper. He became the de facto leader of his cell of the cult. Recently, his master gathered every cell together for a war to conquer a world. In this war, Viper came up against Azrakel's most deadly foe, Naitachal Stormraker. After slaying Naitachal's love, Alicia, Viper fought Naitachal and lost his left arm. After the injury, he used a charm given to him by Azrakel to escape...but to where no man knows.

PO Background: After using his charm, Viper found himself in a strange land. He had his arm back, he still had both swords (he had lost Adder along with his arm)...where could this be? He wandered until he found a small town, where he saw a flyer on the ground. "Miniopia?" He mused. "Pocket Otaku tournament?" He smiled wickedly at the thougt of a tournament. "A perfect place to sharpen my skills...and to get revenge..." he chuckled as he wandered in search of more knowledge of his new world.

Equipment:

Head: Viper wears a red band which binds his long white hair into a ponytail.

Arms: Ornate bracers, which function to magically replace armor. Viper disdains armor of all kinds.

Body: Viper wears brilliant crimson robes, which increase his physical agility and strength.

Feet: Viper wears split-toed, padded sandals, which muffle his footsteps.

Weapons:

Cobra and Adder: These are Viper's matching katana blades, each equipped with an enchantment that produces an endless supply of poison at Viper's command.

Signature Power:

Viper's Bite: Viper commands his swords to produce poison and then stabs both into his opponent, mimicking the way a snake bites.

Special Moves:

Hide in Plain Sight: Hiding in the shadows is crucial to being an assasin, and Viper has perfected the art to a degree that he can vanish into any available shadows right before observing eyes.

Assasinate: Viper can only assasinate a foe under special circumstances. If a foe is unaware of Viper's presence, and Viper has been studying the foe for at least one minute, Viper may strike in such a way that he can instantly kill his opponent. He can rarely use this in an open match, as most opponents are aware of him even if he has vanished.

Poison Throw: By flicking his sword in a special way, Viper can throw its poison at an opponent. This removes the poison from his blade for one minute.

Desperation Moves:

Poison Spit: By licking his swords, Viper can spit poison at a foe. Although this increases the poison's toxicity, Viper may be affected by it as well, as he takes it into his own body.

Cross Blades: Viper can swing his blades across in front of him to catch an enemy twice, perhaps even severing body parts. He runs the risk of cutting himself, however.

Serpent's Fury: This attack allows Viper to strike at a nearly impercievable speed with his swords, and also to strike many times over. However, this attack exhausts him so greatly that he may die if he performs it.

_________________
In the name of God, may impure souls of the living dead be banished into eternal damnation. Amen.

http://www.bobandgeorge.com/Archive/0209/020911.gif
Courtesy of www.bobandgeorge.com
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Wins 4 - Losses 1
Level 3
EXP: 375
HP: 1950
Eligible for battle!
STR: 600
END: 675
ACC: 725
AGI: 700
Cobra and Adder (Sabers)
(242 - 318)
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Dyess
Junior Otaku



Gender: Gender:Male
Joined: 27 Sep 2004
PostPosted: Tue Oct 12, 2004 4:57 am    Post subject:

Name: Allerdyce
Alias: Dyess
Class: Spirit Hunter
Job: Record salesman

History: His life was once a happy one; Parents were the head of the Allerdyce clan , He masterd the families fire-jitsu at a young age, worked in a record store, everything he could of ever wanted was in his reach. All of his hapiness changed in instantly when the demon Paragos possesed his soul. Dyess has since dropped the family name and lives a life of forcefull servitude to the demons will which has put him on a quest to collect any spirit that could give his master power.

PO background: While continuing his quest for the 7 kami's Dyess found himself in the land of Miniopia. As a cover he works selling records out of a makeshift store ( he lays boxes down full of cd's and records and sits near hoping for a sell )

Style: Fire summoning/taijitsu

Weapons:
Guitar Pics: these bladed pics have been used as shuirkans, in comination of physical attacks. He has masterd the art of this weapon and can use it in almost any situation. He also uses this weapon as a way to summon certaint fire attacks

Daggers: he carries with him 2 daggers that have runes on them giving them a red glow when ever energy is flown through them.

Signiature Powers:

Fire darts: blades made of fire are created and hurled in the direction of the target at increadable numbers....and speed

Burning punch/kick: The fists and feet are surrounded by fire causing every punch/kick used during this attack to leave a trail of fire behind.

Heat wave: the area around dyess and his opponent becomes unbarably hot. The tempertature increases with his anger (only works after summoning of course)

Fire bomb: an attack that turns his guitar pics into an esplosion of fire


Desperation Powers:

Meltdown: A raging explosion of fire errupts from the body of dyess burning everything within it's radius. the heat of this attack is so great that even dyess himself gets burnt from it.

Fiery Prison: everything with in the perimeter of his pics becomes trapped in a dome of fire

Magma Pool: a pool of burning magma bubbles up from the ground beneath him. once settled Dyess sinks into it (a teleportation move)


Last edited by Dyess on Thu Oct 14, 2004 3:58 am; edited 1 time in total
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Wins 4 - Losses 4
Level 4
EXP: 0
HP: 2085
Eligible for battle!
STR: 815
END: 635
ACC: 715
AGI: 635
(Blades)
(265 - 325)
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